War
Treachery
A continent-sweeping onslaught
Spymaster Mara has spent her life trying to head off war between her country and a rival land. Now the rival has gained control of strategic mountain passes and invaded with overwhelming force. As enemy armies sweep forward, Mara finds herself stranded with her country’s honorable ruler in a distant northern realm. She must guard the ruler’s life on a perilous sea voyage as he attempts to return home.
Meanwhile in Mara’s country’s capital, fourteen-year-old Princess Deborah finds herself unexpectedly on the throne. The princess faces rebellions and scheming courtiers as she makes military decisions her tutors never prepared her for. Her troops have musketry and advanced fortifications, but the invaders use ships and cavalry to outmaneuver them. Both sides know a long war could ravage the farmland, leaving winners and losers alike to starve.
The fate of the country depends on Mara’s shrewdness and Deborah’s will.
This is the fourth and final book of the political fantasy series Mara of the League. It includes seven maps detailing battle plans and military operations.
On the brink of war . . ..
When assassins strike, spymaster Mara suspects the hostile nation of Waan is behind the plot. To investigate, she secretly meets a friend who married into Waan’s royal family. Both suspect they’re being watched, but Mara knows it’s worth the risk, even if they’re walking into a trap.
What Mara learns convinces her Waan is planning an invasion. She determines her people must defend themselves, even at the risk of starting a war which could trigger a civilization-ending famine. Can she warn her leaders in time? Will they agree to her dangerous scheme?
This is Book Three of the political fantasy series Mara of the League.
A mysterious teacher.
A creepy prince.
A missing schoolgirl.
Mara risks her life to save a friend.
When seventeen-year-old Mara’s best friend disappears from boarding school, she teams up with her classmates Ginny and Gretchen to find her. The trail leads to the royal palace. Mara finds late-blooming romance with a courtier who promises assistance, but turns to an aging spy for clues no others can provide. Gretchen, Ginny and Mara race against time to stop a plot which endangers their friend and threatens to plunge their country into war.
This is Book Two of the political fantasy series, Mara of the League.
As war looms, eleven-year-old Mara hopes the knights of the god Belthor's church will protect her. Instead they arrest her outspoken aunt Lila on trumped-up charges of witchcraft. When adults refuse to get involved, Mara steps up to rescue her aunt. Secrets unravel which cause her to see her mother, her father, and her country in a new way. Mara's curiosity, intelligence and sense of right and wrong draw her into intrigues which will define her life.