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Empire of Cards: A Fantasy LitRPG Adventure
When I was summoned to the family estate, I had no idea that my life was about to take a drastic turn. One moment I was good old Arthur, a young man with no real aim in life, the next I was in possession of my first four magical cards, on my way to become a Convoker! But if my grandfather had entrusted this huge responsibility to me, I had to prove worthy. I had to take on the life of an Adventurer and complete our lineage quest-a perilous search and rescue mission in the most treacherous parts of our lands. But first things first, as a new Convoker, I had to start by learning the ropes and discover how to tame the Espers within the cards so they would at least listen to me. That's the only way I would gain any type of power. And the gods know I will need power. It's a huge world out there, full of wonders and strange creatures, but also rife with monsters and mortal dangers. To stay alive, I will need to build my Convoker's deck, with the right mix of spells, minions, and equipment cards. Wish me luck as my journey leads me to duel other Convokers and also infiltrate the lair of some cruel Spider Goddess. But I guess such is the life of a Convoker-live by the cards, die by the cards.
Andrew Karevik (Author), Graham Halstead (Narrator)
Audiobook
The Game Is Nearing the End! His life hanging by a thread, will Charles manage to once again dodge the bullet? And if he does pull off a miracle, how will he go about stopping the Storm of Souls which is rumored to spell the end for all? The story of Charles Morris and the Empire of Tine is about to come to an end, one way or another. The question is: will it be in joy and victory, with Charles and his allies on top, or will it be in tears and defeat, with Logan claiming yet another round?
Andrew Karevik (Author), Neil Hellegers (Narrator)
Audiobook
Charles and his allies of the Commonwealth were facing their toughest challenge yet with the Northern Collective forcing them to bend the knee or face a terrible and costly war. But once again, Charles turned the financial tools at his disposal into a ruthless weapon and managed to defeat his enemies without even landing a single blow. The time for the next step of his master plan has come-turning his nation into a Federation, with the cities of his allies as states of this new country. As he gets ready to call for an emergency meeting, another threat emerges. Dark, foreboding clouds are gathering in the skies, painting them red. According to Alamander, these are signs of an apocalypse to come. A crisis that may very well spell the end for Liora and its Champions. Charles will need to investigate the matter and search for any possible way to stop that disaster. His adventures will lead him to a strange island with magical goats, and culminate in a perilous trip into the Necropolis. Charles will look to turn each challenge into an opportunity, to consolidate his position en route to developing Liora's first true superpower, and bring him one step closer to winning the game of the gods.
Andrew Karevik (Author), Neil Hellegers (Narrator)
Audiobook
As if things couldn't get any worse, Arthur is trying to survive yet another dreadful shift at the Hammy Burger when a supervillain barges in and takes him as a hostage. It's clear, from the get-go, that this villain is a poor schmuck who just happened on a dose of ChemX. And so, in an attempt to save the poor bastard from the consequences of his foolish actions, Arthur tries to convince him to surrender. But when the caped cavalry arrives, something happens and Arthur is exposed to a leak of the mysterious chemical substance. Unfortunately, superpowers do not pay the rent, and he still has to juggle four jobs to make ends meet. And Arthur will be reversed to his former self if he doesn't prove himself worthy of the gift. To do that, he will have to take part in the famed Combine-aka the Meatgrinder. He will have to join the trials to be accepted in one of the most famous superhero guilds in Eon City: Heroes United. Failure means he'll get dechemed and reverted back to his lousy and broke self. If he is to have any kind of chance to prevail, Arthur must level up his skills and gain new abilities. But what is a rookie meta like him to do?
Andrew Karevik (Author), Roman Howell (Narrator)
Audiobook
It was no small feat but Arthur, aka Brick Breaker, managed to pass the Combine and earn the right to keep his powers. And so, his work as a superhero may finally begin, with his team, the Eon City Champions. Their first mission sounds easy enough: rid the Climb of all the baddies squatting in the abandoned housing projects, and they'll get to keep the building as their new headquarters. But as it turns out, the Champions are not the first team to attempt this clean-up mission. And the previous groups of superheroes that tried to do it were killed or disappeared in the strangest of circumstances. Moreover, for the Champions, the menace is not only external but internal. Tensions between team members arise, due to a lack of leadership, threatening to cause factions to emerge. Arthur has no choice. He will need to take the lead, and organize this team of mavericks and misfits into a cohesive and efficient force. More importantly, he will need to find a steady supply of ChemX to help them advance their superpowers, to find out who wants to keep the Climb in such a dreadful state, put an end to them, and live to tell the tale.
Andrew Karevik (Author), Roman Howell (Narrator)
Audiobook
Since the day I turned into a Venator, I had been doing everything on my own. From tracking monsters to setting traps, I could count on no one but myself. Luckily, things have changed. With the creation of the first Lodge in centuries, I now have recruits to follow in my footsteps, recruits who each have their own special class and abilities. Still, that doesn't mean that I can slack off. The Zinoss Jungle is far from a safe place. There are myriad other monsters roaming the surface and Mulrand, the terrifying Titan who's reigning over this particular region. If we want to have a chance to defeat him and bring villagers to the surface, we need to grow our ranks and power. Thankfully, as I push further into the jungle, I stumble upon a few new villages that might give us that edge that we lacked: new technology, miners, metal, engineers, as well as a few more recruits. The more I hunt down those monsters, the more I can feel the malicious effects of the Hunter's Stare, the condition known to drive a Venator insane until he turns into a Dread Beast. I will need to find answers to that sentence, especially now that I have other fellow hunters who could fall victim to it.
Andrew Karevik (Author), Rachel Leblang (Narrator)
Audiobook
When I climbed out to the surface this morning, to scavenge some food for my village, I knew the odds were severely stacked against me. A mere nurse, I had no business going out into the sun where all kinds of monstrosities roamed. As if to prove my fears right, I was only out in the open for a few minutes when a pack of Kinru spotted me. I was quickly cornered by one of the beasts. In a desperate attempt to defend myself, I managed to hurt one in the face . . . right before the creature was snatched by an even bigger monster. Then everything became a blur. When I came to, I wasn't the same anymore. As it turns out, wounding the Kinru had earned me some mystical energy called 'Bloodpoints' which gave me access to the 'Hunter's Sight.' Now, wherever I look, I have strange words floating before my eyes urging me to assign those Bloodpoints to gain incredible skills and abilities. As I'll learn, there's a name for people like me who've unlocked the Hunter's Sight: Venators. I will need to keep hunting monsters if I want to increase my points and provide for my people. I might even grow strong enough to reclaim the surface from those foul beasts and the worst of them all: the Titans.
Andrew Karevik (Author), Rachel Leblang (Narrator)
Audiobook
Since that free-for-all that saw every Champion hurry to claim as much land as they could, many of the weaker rulers have been eliminated. As a result, the whole land of Liora is now under the control of eight single coalitions. Can they be trusted to keep to themselves and play nice or should they be treated like threats and dealt with accordingly? That is one of the main questions Charles and his allies intend to answer when they meet up to finalize their own union. But they've barely started on the main discussion points that an emissary from the north appears to give them an ultimatum: join their alliance or suffer the consequences. With Tine facing imminent capture, Charles has no choice but to step up his military. Though he already managed to secure the Great Primus Heart that would power the vehicle, Charles still needs to acquire enough Prephius steel to make the train near indestructible. Follow Charles as he visits an underwater necropolis and ends up having to bargain with the dead. Follow him as he makes new enemies and has to find how to keep his new marriage alive, all the while trying to raise not a city but an entire union with its own perks, stats, and special units.
Andrew Karevik (Author), Neil Hellegers (Narrator)
Audiobook
The time is now. Ever since he first set foot in Liora, Charles had to suffer the Tradesmen's criminal practices, but now is the time for him to strike back and take them down for good. But as our dear Champion gets ready to make his move, his plans are smashed to bits. While he counted on his trading with Liskoa to bring him the money needed to fund his retaliation, he can only watch as a pirate ship sinks one of his vessels, cutting off the cash coming in. As it turns out, those pirates received their orders from a city under Tradesmen management. Willing to investigate the matter, Charles decides to pay the place a visit. Maybe there's a way he can sway the guildmaster and get him in his pocket, just like he did with Tanders . . . His hopes quickly vanish when he finds that two factions are really governing the city, and none is interested in challenging the status quo. Thankfully, not all is lost. Join Charles as the borders of his small empire continue to expand, threatening to gobble up that of an allied force. Join him as yet another advisor slot opens, allowing him to finally appoint a Spymaster and create an intelligence network to help him subvert his enemies.
Andrew Karevik (Author), Neil Hellegers (Narrator)
Audiobook
The Tradesmen are no more. With the help of his allies, Charles finally managed to oust the nefarious guild and free Liora of its iron grip. Yet, the destruction of the Tradesmen had an unexpected effect. The vast territory they were controlling is now up for grabs, triggering a race for all Champions to claim as much land as possible. And in that rush, new dangers and enemies arise. To counter those threats, Charles-always the big thinker-decides to create a coalition, some sort of defensive organization like NATO from his old world. But when he sets on his way to meet with possible members, something happens and one Champion is murdered in front of him. Before he disappears, the assassin makes it clear that Charles is next. And not even Roost, Knives or Alamander might save him. Is this the end of the road for the ruler of Tine, or will he manage to use his wits and a lifetime of experience to once again escape sure death and the annihilation of his nation? Follow Charles as he returns to the Scale Market to trade with more dragons and curry favor with them. Follow him as he is finally forced to develop his army and start investing money and points into military advancements.
Andrew Karevik (Author), Neil Hellegers (Narrator)
Audiobook
This is it. The moment of truth. After defeating the Dungeon Below and laying my hands on Wyren's Gift, I am now more powerful than ever before. Still, the Invasion that is to wipe out the entire realm is not to take place before another eight years. And a lot can happen during that time, good and bad. That's why I decided to rush the inevitable and draw these nightmares into this world while I still got the upper hand. But first, I need to prepare. I need to build a new level to my dungeon where I will take these monsters to kill them. I need to find everything I can about these strange creatures, their behavior and weaknesses. First, I need to rally every tribe and every kingdom, as we will need to fight together as one if we are to stand the slightest chance against these horrors. As I'll quickly learn, however, that's easier said than done. Dang, sometimes those humans can be so thickheaded! Yet, I will have to find a way to make it work. I don't have a choice. The fate of all Yehan depends on it.
Andrew Karevik (Author), Neil Hellegers (Narrator)
Audiobook
Charles's crazy wager paid off. After facing near annihilation, he managed to upend Nicos the warmonger and secure a new strip of land near the coast. With Tine growing steadily, he can now turn his attention to developing this new village and turning it into a new powerhouse. But as always, nothing ever goes as planned. For one, the borders of his new territory do not quite reach the water, so he cannot build a Seaport until he levels up his village. He cannot even access the resource tiles such as the fish, making this place completely depend on Tine for food. On top of that, Charles still needs to find a way to reinstate Tanders who's been chased away from Igithor by rival Henderson Aimes (with the help of the Silver Fools.) One of the possible options is to recruit more Heroes to retake the guildhall, especially since his loyal wizard Alamander has yet to return from his secret leave. But to get access to those special units, he first needs to build a Hall of Heroes. And for that, he needs rare artifacts . . .
Andrew Karevik (Author), Neil Hellegers (Narrator)
Audiobook
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