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The Peripheral: The Future's not a game...
The Peripheral by William Gibson is a thrilling audiobook about two intertwined futures, from the bestselling author of Neuromancer In the near future in a broken down rural America, Flynne Fisher scrapes a living as a gamer for rich players. One night, working a game set in a futuristic but puzzlingly empty London, she sees a death that's unnervingly vivid. Soon after she gets word that it isn't a game after all - the future she saw is all too real, she's the only witness to a murder and someone from that unreal tomorrow now wants her dead. The story of a young woman caught between two worlds, The Peripheral interweaves two futures - pre-apocalypse USA and post-apocalypse London - to tell a story which gets right to heart of the way we live now. “Wild, richly satisfying . . . big-screen, popcorn-chewing thrills. What a glorious ride” - Guardian
William Gibson (Author), Katie Leung (Narrator)
Audiobook
Zero History - a gripping technothriller from William Gibson, the bestselling author of Neuromancer. Hubertus Bigend, the Machiavellian head of global ad-agency Blue Ant, wants ex-musician Hollis Henry to uncover the maker of a secret, obscurely fashionable denim called 'The Gabriel Hounds'. Hollis knows nothing about fashion - which, curiously, is why Bigend hired her. Soon, though, it's clear that Bigend's interest in underground labels might have sinister applications. Powerful parties, who'll do anything to get into this territory, are showing their hand. And Hollis, as Bigend's representative, is about to find herself in the crossfire. Set among London's dark and tangled streets, Zero History is a brilliant thriller about the hidden webs and patterns that underlie the new now. 'Smart and seductive, inventive. Gibson is having tremendous fun' Independent
William Gibson (Author), Bronwen Price (Narrator)
Audiobook
Spook Country - a gripping spy thriller by William Gibson, bestselling author of Neuromancer. In New York a young Cuban called Tito is passing iPods to a mysterious old man. Such activities do not go unnoticed, however, in these early days of the War on Terror and across the city an ex-military man named Brown is tracking Tito's movements. Meanwhile in LA, journalist Hollis Henry is on the trail of Bobby Chombo, who appears to know too much about military systems for his own good. With Bobby missing and the trail cold, Hollis digs deeper and is drawn into the final moves of a chilling game played out by men with old scores to settle . . . 'A cool, sophisticated thriller' Financial Times
William Gibson (Author), Bronwen Price (Narrator)
Audiobook
1855: The Industrial Revolution is in full swing, powered by steam-driven cybernetic Engines. Charles Babbage perfects his Analytical Engine, and the computer age arrives a century ahead of its time. Three extraordinary characters race toward a rendezvous with the future: Sybil Gerard - fallen woman, politician's tart, daughter of a Luddite agitator; Edward Leviathan Mallory - explorer and palaeontologist; Laurence Oliphant - diplomat, mystic, and spy. Their adventure begins with the discovery of a box of punched Engine cards of unknown origin and purpose. Cards someone wants badly enough to kill for. Part detective story, part historical thriller, The Difference Engine took the science fiction community by storm when it was first published. It is a prime example of the steampunk sub-genre; It posits a Victorian Britain in which great technological and social change has occurred after entrepreneurial inventor Charles Babbage succeeded in his ambition to build a mechanical computer called Engines. Provocative, compelling, and intensely imagined, this audiobook is poised to impress a whole new generation.
Bruce Sterling, William Gibson (Author), Andrew Cullum (Narrator)
Audiobook
NARRATED BY ACTOR JASON FLEMYNG The book that defined the cyberpunk movement, inspiring everything from The Matrix to Cyberpunk 2077. The sky above the port was the colour of television, tuned to a dead channel. William Gibson revolutionised science fiction in his 1984 debut Neuromancer. The writer who gave us the matrix and coined the term 'cyberspace' produced a first novel that won the Hugo, Nebula and Philip K. Dick Awards, and lit the fuse on the Cyberpunk movement. More than three decades later, Gibson's text is as stylish as ever, his noir narrative still glitters like chrome in the shadows and his depictions of the rise and abuse of corporate power look more prescient every day. Part thriller, part warning, Neuromancer is a timeless classic of modern SF and one of the 20th century's most potent and compelling visions of the future.
William Gibson (Author), Jason Flemyng (Narrator)
Audiobook
NARRATED BY ACTOR JASON FLEMYNG William Gibson revolutionised science fiction in his 1984 debut Neuromancer. The writer who gave us the matrix and coined the term 'cyberspace' produced a first novel that won the Hugo, Nebula and Philip K. Dick Awards, and lit the fuse on the Cyberpunk movement. More than three decades later, Gibson's text is as stylish as ever, his noir narrative still glitters like chrome in the shadows and his depictions of the rise and abuse of corporate power look more prescient every day. Part thriller, part warning, Neuromancer is a timeless classic of modern SF and one of the 20th century's most potent and compelling visions of the future.
William Gibson (Author), Jason Flemyng (Narrator)
Audiobook
Cayce Pollard owes her living to her pathological sensitivity to logos. In London to consult for the world's coolest ad agency, she finds herself catapulted, via her addiction to a mysterious body of fragmentary film footage, uploaded to the Web by a shadowy auteur, into a global quest for this unknown 'garage Kubrick'. Cayce becomes involved with an eccentric hacker, a vengeful ad executive, a defrocked mathematician, a Tokyo Otaku-coven known as Eye of the Dragon and, eventually, the elusive 'Kubrick' himself. William Gibson's audiobook is about the eternal mystery of London, the coolest sneakers in the world, and life in (the former) USSR.
William Gibson (Author), Bronwen Price (Narrator)
Audiobook
Distrust that Particular Flavor: Encounters with a Future that's already here
Distrust That Particular Flavor - an acclaimed nonfiction collection by William Gibson, bestselling author of Neuromancer William Gibson was writing fiction when he predicted the internet. And as his stories bled into reality so he became one of the first to report on the real-world consequences of cyberspace's growth and development. Now, with the dust settling on the first internet revolution, comes Gibson's first collection of non-fiction - essays from the technological and cultural frontiers of this new world. These and many other pieces, collected for the first time in Distrust that Particular Flavour, are studded with revealing autobiographical fragments and map the development of Gibson's acute perceptions about modern life. Readers of Neal Stephenson, Ray Bradbury and Iain M. Banks will love this book. "Gibson is a prophet and a satirist, a black comedian and an astounding architect of cool. He's also responsible for much of the world we live in" Spectator
William Gibson (Author), Jeff Harding, William Gibson (Narrator)
Audiobook
William Gibson, called “one of the most visionary, original, and quietly influential writers currently working” (Boston Globe) returns with a sharply imagined follow-up to the New York Times bestselling novel The Peripheral. William Gibson has trained his eye on the future for decades, ever since coining the term “cyberspace” and then popularizing it in his classic speculative novel Neuromancer in the early 1980s. Cory Doctorow raved that The Peripheral is “spectacular, a piece of trenchant, far-future speculation that features all the eyeball kicks of Neuromancer.” Now Gibson is back with Agency—a science fiction thriller heavily influenced by our most current events. Verity Jane, gifted app whisperer, takes a job as the beta tester for a new product: a digital assistant, accessed through a pair of ordinary-looking glasses. “Eunice,” the disarmingly human AI in the glasses, manifests a face, a fragmentary past, and a canny grasp of combat strategy. Realizing that her cryptic new employers don’t yet know how powerful and valuable Eunice is, Verity instinctively decides that it’s best they don’t. Meanwhile, a century ahead in London, in a different time line entirely, Wilf Netherton works amid plutocrats and plunderers, survivors of the slow and steady apocalypse known as the jackpot. His boss, the enigmatic Ainsley Lowbeer, can look into alternate pasts and nudge their ultimate directions. Verity and Eunice are her current project. Wilf can see what Verity and Eunice can’t: their own version of the jackpot, just around the corner, and the roles they both may play in it.
William Gibson (Author), Lorelei King (Narrator)
Audiobook
21st century Tokyo, after the millennial quake. Neon rain. Light everywhere blowing under any door you might try to close. Where the New Buildings, the largest in the world, erect themselves unaided, their slow rippling movements like the contractions of a sea-creature . . . Colin Laney is here looking for work. He is an intuitive fisher for patterns of information, the "signature" an individual creates simply by going about the business of living. But Laney knows how to sift for the dangerous bits. Which makes him useful-to certain people. Chia McKenzie is here on a rescue mission. She's fourteen. Her idol is the singer Rez, of the band Lo/Rez. When the Seattle chapter of the Lo/Rez fan club decided that he might be in trouble in Tokyo, they sent Chia to check it out. Rei Toei is the idoru-the beautiful, entirely virtual media star adored by all Japan. Rez has declared that he will marry her. This is the rumor that has brought Chia to Tokyo. True or not, the idoru and the powerful interests surrounding her are enough to put all their lives in danger . . .
William Gibson (Author), John McLain (Narrator)
Audiobook
Flynne und Wilf leben auf zwei Seiten des 'Jackpots', der Apokalypse, die gegen Ende des 21. Jahrhunderts große Teile der Menschheit hinweggerafft hat. Jahrzehnte liegen zwischen ihnen, doch als ein Mord geschieht, nimmt Wilf Kontakt zu Flynne auf ... Flynnes Heimatdorf liegt an der amerikanischen Ostküste, wo sie ihr Geld in einem 3D-Kopierladen verdient. Dort lebt auch ihr Bruder Burton, der heimlich Computerspiele testet, um seine spärliche Veteranenrente aufzubessern. Flynne springt eines Tages für ihn ein und findet sich in einer virtuellen, dunkelfremden Welt wieder, die an London erinnert. Sie ahnt nicht, dass diese Welt die Zukunft ist, in der Wilf lebt, ein PR-Mann, der Promis betreut und ein Problem hat, als eine seiner Kundinnen ermordet wird. Flynne ist die einzige Zeugin des grausamen Verbrechens - und wird von Wilf mithilfe eines Peripherals über den Zeitsprung hinweg kontaktiert. Dadurch wird sich Flynnes Welt ein für alle Mal ändern, während Wilf erfahren muss, dass die Vergangenheit einen langen Schatten hat und die Zukunft kein Spiel ist.
William Gibson (Author), David Nathan (Narrator)
Audiobook
William Gibson returns with his first novel since 2010's New York Times-bestselling Zero History. Where Flynne and her brother, Burton, live, jobs outside the drug business are rare. Fortunately, Burton has his veteran's benefits, for neural damage he suffered from implants during his time in the USMC's elite Haptic Recon force. Then one night Burton has to go out, but there's a job he's supposed to do-a job Flynne didn't know he had. Beta-testing part of a new game, he tells her. The job seems to be simple: work a perimeter around the image of a tower building. Little buglike things turn up. He's supposed to get in their way, edge them back. That's all there is to it. He's offering Flynne a good price to take over for him. What she sees, though, isn't what Burton told her to expect. It might be a game, but it might also be murder.
William Gibson (Author), Lorelei King (Narrator)
Audiobook
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