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eSports is Business

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eSports is Business Synopsis

The global phenomenon of eSports has experienced exponential growth in recent years, gaining interest from the media, sports and technology industries. Being born digital, global and agile, competitive gaming appeals to a young and emerging audience, and therefore the management of businesses within the eSports industry requires a unique strategy. Presenting a short history of the industry and an overview of its various stakeholders, the author explores how important governing principles have emerged to culminate in a business model network. An insightful read for scholars researching innovation, eBusiness and strategy, this book takes a pioneering approach and examines potential implications for the future of eSports.

About This Edition

ISBN: 9783030111984
Publication date: 2nd March 2019
Author: Tobias M. Scholz
Publisher: Springer Nature Switzerland AG
Format: Hardback
Pagination: 155 pages
Genres: Business strategy
Research and development management
E-commerce: business aspects
Industrial applications of scientific research and technological innovation
Games development and programming
Information technology industries