Andy Remic is a young British writer and teacher from Lancashire. During his teaching career he developed an interest in martial arts and is now expert in unarmed combat. He can kill a man with a single blow, but prefers writing and hacking computer systems.
Blood, gore and violent action – don’t expect anything less from this tale of deadly warriors and monsters.
We were introduced to the secret organisation, Spiral, in the authorâ€™s first book of the same name, and itâ€™s ace agent Carter must save the day again. This is futuristic stuff but not really science fiction. Itâ€™s pure escapist action.Comparison: Andy McNab, Chris Ryan, Matthew Reilly.Similar this month: Jeff Rovin, Ray Hammond.
Robert Jones signed up for the British Expeditionary Force with visions of honour and glory, of fighting for king and country, of making his family proud at last. He got an eternity of muddy trenches, clouds of poison gas, and a bullet for his troubles. Despite the mundane horrors of the Great War, however, things were about to get much worse.As armies begin to shapeshift into demonic entities, a new face of war is displayed. The Great War has been chosen as the battleground in an eternal, metaphysical struggle, and Jones finds himself caught in no man's land.An Impossible War collects in a single edition all three parts of Remic's demonic tour de force: A Song for No Man's Land, Return of Souls, and The Iron Beast.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
During a recent dwarf civil-war deep under the Karamakkos Mountains, the magick-enslaved dragonlords have broken free from centuries of imprisonment and slaughtered tens of thousands throughout the Five Havens before exploding from the mountain and heading in fire and vengeance for the lands of Vagandrak. Two once-noble war heroes of Vagandrak - Dakeroth and his wife Jonti Tal, an archer and scholar, the Axeman, the White Witch and a Kaalesh combat expert find themselves in a unique position: for they have discovered the ancient dragon city of Wyrmblood, and a thousand unhatched dragon eggs. Dakeroth and his companions must work with their enemies, Skalg and the Church of Hate, in order to bring down the dragonlords and save the world of men and dwarves. But there is no bartering with these ancient dragons; for they seek to hatch their eggs and rebuild the cruel Wyrmblood Empire of legend.
Five noble war heroes of Vagandrak get drunk one night and sign a contract - to journey to the Karamakkos in search of the Five Havens where, it is written, there lies untold, abandoned wealth and, more importantly, the three Dragon Heads, legendary jewels claimed to give unspeakable power and everlasting life to those who wield them. But the Dragon Heads aren't what the adventurers think they are, and the world has not encountered their like in generations! Think Smaug was fierce? You ain't seen nothing!
Vagandrak is broken, and a new threat has arisen that threatens to defeat even the mighty Iron Wolves The twisted, deviant Elf Rats have gathered in the toxic realm beyond the White Lion Mountains... swiftly they invade the troubled land of Vagandrak, killing for profit and pleasure. The now-disgraced Iron Wolves are the realm's only hope, but there's a problem: they've been sentenced to death by the insane King Yoon for the dark sorcery in their blood. In the mountains of Zalazar lie the White Towers, pillars of legend said to contain the Heart of the Elves. The Iron Wolves must journey north to steal the Heart, and purify the evil in the land, but the land belongs to the Elves - and they won't give it up without a fight!
The Iron WolvesThe Rage of Kings: Book OneThirty years ago, the Iron Wolves held back mud-orc hordes at the Pass of Splintered Bones, and led a brutal charge that saw the sorcerer Morkagoth slain.Now, a new terror stalks the realm. Orlana the Changer has escaped from the Chaos Halls and is building an army, twisting horses, lions and bears into terrible, bloody hunters, summoning mud-orcs from the slime and heading north to battle the mighty region of Vagandrak where, it's said, the King has gone insane.General Dalgoran searches to reunite the heroes of old for what he believes will be their final battle. But Dalgoran discovers the Iron Wolves are no longer the heroes of legend, and they might just be more dangerous than the invading hordes.
Thirty years ago, the Iron Wolves held back mud-orc hordes at the Pass of Splintered Bones, and led a brutal charge that saw the sorcerer Morkagoth slain. Now, a new terror stalks the realm. Orlana the Changer has escaped from the Chaos Halls and is building an army, twisting horses, lions and bears into terrible, bloody hunters, summoning mud-orcs from the slime and heading north to battle the mighty region of Vagandrak where, it said, the King has gone insane. General Dalgoran searches to reunite the heroes of old for what he believes will be their final battle. But Dalgoran discovers the Iron Wolves are no longer the heroes of legend, and they might just be more dangerous than the invading hordes.
Welcome to Manna - the utopian galaxy where all races exist in harmony. Ruled by Shamans, perfect alien machines, Manna is a place of wisdom, technology and art. On the edge of the galaxy, away from romantic holiday cruises, hides Toxicity, a reprocessing planet run by The Greenstar Company and dealing with all Manna's waste - there's no poison The Company will not recycle. Jenni Xi, ECO Terrorist, is fighting a cleanup war against The Company. When a sabotage goes horribly wrong, she learns the future of the planet, and it's far worse than she ever dreamed. Svoolzard Koolimax - poet, swashbuckler, bon viveur - is Guest of Honour on a Masters Cruise when a violent attack leaves his Cruiser crashed in the polluted seas. Horace is a torture model Anarchy Android, known simply as The Dentist. Horace works for The Company. Soon, these three very different people will meet - and the fate of Manna will change forever...
The land of Falanor is invaded by an albino army, the Army of Iron. A small group set off to warn the king. Fighting their way South, betrayal follows battle follows deviation and they are attacked from all quarters by deadly albino soldiers, monstrous harvesters who drain blood from their victims to feed their masters.
The City: an entire planet teeming with corruption, guns, sex, and designer drugs. Humans are upgraded by the injection of microscopic nanobots, courtesy of new technology from the Nano-Tek corporation, but when this highly desirable technology heads onto the black market, millions of people inject themselves with pirated biomods--and transform into zombies. Now they roam the streets, out for blood, packing shotguns and bombs. The Combat-K squad are dropped into this warzone to uncover what's turned the planet into a wasteland of murder and mutations, and soon their focus is on the darkness at the Nano-Tek corporation itself...
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