This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
| ISBN: | 9781403972200 |
| Publication date: | 6th June 2007 |
| Author: | Kenneth A Loparo |
| Publisher: | Palgrave Macmillan an imprint of Palgrave USA |
| Format: | Paperback |
| Pagination: | 273 pages |
| Genres: |
Cognition and cognitive psychology Educational psychology Education Sociology Media studies |
This volume examines the claim that computer games can provide better literacy and learning environments than schools. Using case-studies in the US at the beginning of the twenty-first century and the words and observations of individual gamers, the book offers historical and cultural analyses of their literacy development, practices and values.
Gaming Lives in the Twenty-First Century features in the following genres: Cognition and cognitive psychology, Educational psychology, Education, Sociology, Media studies
Gaming Lives in the Twenty-First Century is available in Paperback
Gaming Lives in the Twenty-First Century was written by Kenneth A Loparo and published by Palgrave Macmillan an imprint of Palgrave USA
Gaming Lives in the Twenty-First Century has 273 pages
£59.39