10% off all books and free delivery over £50
Buy from our bookstore and 25% of the cover price will be given to a school of your choice to buy more books. *15% of eBooks.

How Games Move Us

View All Editions (3)

£16.67

This book will be delivered to your inbox immediately after payment. Some country restrictions apply.

Add To Wishlist
Write A Review

About

How Games Move Us Synopsis

An engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.;;This is a renaissance moment for video games-in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In How Games Move Us; , Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players.

She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples-drawn from popular, indie, and art games-that unpack the gamer's experience.;Isbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play.

She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's Little Big Planet; to the much-praised indie game Journey ; to art games like Brenda Romero's Train; . ;Isbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.;

About This Edition

ISBN: 9780262333238
Publication date:
Author: Isbister, Katherine
Publisher: The Mit Press
Format: Ebook

Frequently asked questions