This is a renaissance moment for video games - in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In this book, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players.
She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners.
| ISBN: | 9780262534451 |
| Publication date: | 27th October 2017 |
| Author: | Katherine Isbister |
| Publisher: | The MIT Press |
| Format: | Paperback |
| Pagination: | 192 pages |
| Series: | Playful Thinking |
| Genres: |
Indoor games Psychology: emotions |
This is a renaissance moment for video games - in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion?
How Games Move Us features in the following genres: Indoor games, Psychology: emotions
Paperback, Ebook. £17.99, down from the £19.99 cover price. In Stock.
How Games Move Us was written by Katherine Isbister and published by The MIT Press
How Games Move Us has 192 pages
Yes it is part of Playful Thinking series
£17.99, reduced from £19.99. In Stock.