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B. R. Collins is a graduate of both university and drama school. The Traitor Game, published by Bloomsbury in August 2008, is her first novel. Bridget lives in Tunbridge Wells, Kent.
Prize winning B.R Collins' A Trick of the Dark is a gripping supernatural thriller which explores the darker sides of adolescence. Annis sees her older brother Zach crushed and broken when the walls of a ruined house fall on to him. But apparently Zach isn’t broken after all. Someone just like Zach steps from the accident. The new Zach has cheated death but he is subtly different from the old one and soon Annis is caught in a terrifying and dangerous situation as the two parts of her brother try to join together. Full of the anger of adolescence this is an edgy read from start to finish. To see the author's prize winning The Traitor Game click here.
Winner of for the 2009 Branford Boase Best Debut Novel Award An extraordinary fantasy novel from a supremely talented debut novelist. Set partly in a boys’ school and also in another world that is both fierce and dangerous, it has themes of cowardice, loyalty and bravery and will provide much food for thought for the reader. What really makes this book so sensational is that each world, both real and fantasy, is just as gripping as the other. The two-fold narrative with alternate chapters is incredibly complex to construct, yet the talent of this writer has made it look so easy and has created a fluid, completely unputdownable read. What the judges' said: This is the 10th year of the award, which recognises new children's authors and the role of the editor in a book's creation. The Traitor Game, published by Bloomsbury, is an ambitious teenage novel about the problematic relationship between two school boys, interwoven with an elaborate fantasy world they have created, called Evguard. From the author: 'I'm interested in the way fantasy is a metaphor for a state of mind. In The Traitor Game, the boys reinvent reality in order to escape from their everyday world. Both boys are affected by bullying. I have never experienced bullying but I wanted to tackle it because I am interested in exploring issues of emotional damage. The further you move from your own experience, the more you can explore issues truthfully.' To see the author's new novel A Trick of the Dark click here.
Esteya is fifteen. As war rumbles closer, Esteya's brother - an important figure in the Revolutionary Communist Party - is able to protect their family from the worst of the privations of war. Then Esteya meets an extraordinary girl, Skizi, an outcast, shunned by all. But Esteya and Skizi are drawn to each other. Slowly and wonderfully love blossoms ... And then Esteya's family are betrayed and forcibly taken away. Skizi disappears. Esteya is left deserted, heartbroken and in terrible danger. But she must find a way to escape - and to find Skizi.
Ario is a Cheat: somebody who designs and sells Cheat Codes to Gamerunners. Rick and Pir are Gamerunners: people who try to win their fortune by playing The Maze, the interactive computer game that is so much more than an ordinary computer game. MazeCheat is set in a futuristic city scape where acid rain permanently falls. But despite the dreary surroundings there is a something that enables everybody to escape their everyday life. And that is The Maze, the interactive computer game where you don't just play the game onscreen,you physically enter the world. Once in, you play - run, fight, avoid traps, choose your weapons - as if you are actually there. The hold of the game on everybody's minds means that the company behind it, CRATER, is all-powerful. But CRATER have a game expansion that is sinister to the extreme. In their new game, if you finally manage to beat it, it takes your brain and in particular your memories, to use as material for new games, for new Gamerunners, leaving you an empty shell. Except no one knows that yet. And when something terrible happens to Pir in The Maze, Ario and Rick need to try to destroy this terrible expansion of the game that kills. But the all-seeing CRATER is also onto them and time is running out . . .
'There's going to be a crusade. A boy came to the cathedral and preached. He's going to lead a crusade of children. And we'll take Jerusalem because we're innocent, we're closer to God. We'll be soldiers for Christ.' Rufus is an apprentice in his father's goldsmith workshop in Cologne, Gemany. One day he hears a boy, Nick, preach in the city centre. Nick's message and words are mesmerising and Rufus is spellbound. He is overcome with the desire to follow the flawed yet charismatic young Crusade leader on his journey to the Holy Land. And Rufus is not alone. Many children are captivated just as Rufus is, and leave their homes and families having fallen under Nick's spell. But what begins as a journey of innocence turns, terribly, into a journey of sorrow and despair. An extraordinary tale based on a historical event that has resonated through the ages.
Bibi feels out of place everywhere - everywhere that is, except for Tyme's End, the deserted house that she breaks into when she thinks nobody is nearby. There she unexpectedly meets Oliver Gardner, the owner of the house, who's just returned after ten years away. Their story and the story of Oliver's grandfather becomes inextricably entwined, linked as they are by Tyme's End itself. For Tyme's End is more than just a deserted house. It is a house that by turns can be romantic, beguiling, sinister and malevolent. It is a house that had a cruel and manipulative owner. And anybody who enters Tyme's End must prepare themselves for terror . . . Part mystery, part psychological thriller, set in the present yet with forays into the past, this is a cleverly ambitious novel that makes for a compulsive and gripping read.