Paris Beaufont has a way of making really great friends.
And also really dangerous enemies.
Agent Ruby has gone rogue, fleeing the Fairy Godmother Agency.
With his cover blown, he has nothing to lose.
Now he’s got only one mission.
He’s taking down the Fairy Godmother Agency, the current Saint Valentine and Happily Ever After College.
However, there’s someone who has a fierce love for the fairy godmothers and won’t allow anyone to destroy her new home.
Paris Beaufont may not be the average fairy and that’s exactly why she’s a force to be reckoned with.
Can she stop Agent Ruby before he destroys love?
It's time for payback!
After the capture and daring rescue of her teammate-bullets flying-Diana Sheen is focusing on a new mission. Push back the cult emerging around Rhazdon artifacts.
Some Oriceran evil just can't stay dead.
The legacy of the half-Atlantean's magic is a dark and ancient magic that must be collected and hidden away forever-from everyone.
Kevin Serrano has the same idea with a twist. He wants to shepherd the powerful artifacts while gunning for Diana and her team. Talk about twisted.
Even the Army wants the artifacts to create magical super-soldiers. Leira Berens beat that idea back once before. Can Diana and her crew do the same?
The race is on. Will another troll make all the difference? Can Diana and her team emerge from the scrum on top? Only one way to find out.
Every time Rueben Peet dies, he 'returns' to his body with the memories of what's to come. He gets to 'repeat' his mistakes again and again and hope he can do something different to prevent the future.
It's Groundhog Day meets the worst super-spy, ever.
When New York City comes under threat of nuclear destruction, Rueben is the only one who can save the city. But even an infinite number of re-dos is not enough, for lurking in the background is a nefarious force threatening, not only NYC, but also the world.
Rueben and his trusted friends must find a way to stop this evil from consuming everything and everyone. And the only way to do it is by dying again to save the world.
This boxed set includes: Die Again to Save the World, Die Again to Save Tomorrow, Yesterday Never Dies, and From Earth Z with Love.
What happens when an Academy dropout joins a mercenary company? Catastrophe! Anarchy! Moral Disintegration!
In short you have quite the mess.
But for Kaylin, that is just another day in the life as she and her crew fight and plunder under the shadows of Ziammotienth. The young wizard has found a place among the rough and tumble sell-swords and adventurers.
But deep down, she fears the secrets within and beneath are calling her deeper than she imagined. But before she can even dream of plunging back in there are debts to be paid, alliances to be forged, and secrets to be rooted out. And that doesn't even cover the fact Kaylin still has much to learn.
But pressure makes diamonds, and the beating hammer brings forth shining steel. Can Kaylin survive the process?
When monsters abound, from the shrieking harpy to the slithering basilisk, nothing is for certain except the barbaric peoples of Ziammotienth have something to say. Yet, this is the road she chose, and every step she takes is one of freedom and purpose, defiance and destiny.
Nothing in life is certain, but that has never stopped Kaylin before, and it certainly won't stop her now.
Angelica Morgan has already climbed higher than she would have dreamed. But there is no time to appreciate the view.
Because one crown isn't enough if you're The Morrigan, and if she's going to keep this green and blue ball from spinning apart, she needed that mantle yesterday. Good thing she's not alone now.
Whether a hard as coffin-nails soldier or an old druid who might be Merlin, none of them can take up the crown, much less bear its incredible weight. They might come in handy as challenges mount. From armies of empty-eyed homunculi to uppity Sidhe who think they want a shot at the title.
Ms. Morgan is learning that the higher you climb, the further you can fall. But The Morrigan must ignore the height because those with the knives aimed at your back won't give it a second thought.
All one can do is sound the call to arms and hope you aren't charging in behind yourself.
And if you are? Well, no one said this was going to be easy.
Rally the troops and Hail to the Queen, baby!
How far would you go to discover the truth?
Seraphina Waters embarks on her latest mission just as she's on the verge of graduation.
Armed with hard-earned skills, talent, and a mouthy companion, Phina pursues the identity of a traitor among the ranks of SpyCorps.
Even if the answer could be a stab to the heart.
Following shadows and rumors, Phina races time to discover the truth.
Little does she know that while she's chasing the traitor, the traitor is chasing her.
Who says an enterprising witch can't have it all?
Fran is an Oriceran magical with the mind for business and the enemies to prove it.
An old prophecy thought to be a myth has surfaced. Is it friend or foe?
The Mana Wave team has been testing a new invention that could change the world. Is the world ready for it? Will it be enough to save her fledgling company?
Meanwhile, magic in the area continues to destabilize.
The team needs to perfect their containment units-fast-to capture the dark source causing all the problems.
Can Fran get a foothold in the world of magical tech and save the city?
Cast out by dragonkind, threatened by his own family . . . A dragon with nothing left to lose can be a dangerous thing.
Unless, of course, that dragon is Galen Stormwing. He's never been very dangerous. He was a failure at school, a failure at gaining powers, and a failure at keeping them.
Now his own parents have told him he needs to do something to impress them within three days, or they'll have him executed as an embarrassment to the clan. He does the only sensible thing he can think of.
He runs for it. Survival trumps pride, as far as Galen is concerned. Most dragons won't go to Canada, realm of the dwarf people, so that's where he must go.
But he's not the only one fighting for survival. Vala is a young dwarf in school to become an engineer when she begins exhibiting magical powers. There's never been a dwarf mage before, and not all her people are thrilled about it. In fact, some of them would rather see Vala dead than allow their race to become polluted in that manner.
Both of them are vulnerable, lost, alone-and hunted. But together, they might just have what they need to save each other!
ATLANTICA, the forgotten isle, the glittering gem in the cesspool of humanity's future. Anything you do inside your own home is allowed. But what if you live in the jungle?
It's time. Santana's benefactor, Taylor Yungheim, has located the man who stole Valentina's brother, Archie Fontana.
Santana prepares to enter the jungle with Val, only to find herself mixed up once again with Dick Chambers and Terra Kris.
Forming an unlikely alliance, bound together by the desire for justice against a mogul who may have just learned the secret to wielding biological AI in the human brain, they venture into the unknown.
Together the group faces the dangers of the Atlantican wilds, seeking the hidden HQ of Archie Fontana. Utilizing their combination of skills, personalities, and prowess, they fight to deliver Valentina's brother, Kit, back to her in one piece.
Only what they discover beneath the HQ will crack Atlantica wide open, and reveal a secret that has been forgotten for centuries.
Shay goes to a museum and consults with the AET. Then, she doesn't come home on time.Brownstone goes on a rampage when he learns what happens.
** AMAZON Top 100 Bestselling Author **
Using his contacts, Brownstone gets Tyler involved when he learns that Lt. Hall is in trouble.
The criminals are powerful, and clever.
It seems the hit on the Los Angeles Museum was planned far in advance.
Well, planned or not, if you come into Brownstone's area and kidnap his woman, you have a problem.
And that is just Shay. That doesn't include when James gets involved.
The Professor is concerned that the heist is bigger than anyone realizes. Now he is hoping Brownstone and the missing Shay can help him recover the artifacts.
Scroll back to the top, and click “Read for Free” or “Buy Now” and kick back for a fun, action-packed adventure that will have you yelling for the good guys and laughing at just how much Brownstone can infuriate Shay, especially with his fashion sense.
And how thoroughly Shay mystifies Brownstone as she tries to uncover what makes him tick.
NOTE: This audiobook contains cursing. Perhaps humorous cursing, but cursing nonetheless. If this offends you, I don't suggest listening to this book.
'Is killing a God possible? It might be, but you'd have to be some kind of idiot to even consider such a thing. Me, I'd rather not risk the ramifications. I've got enough to worry about right here.' -Lanky Larry before tossing the dice.
Eternia was almost back to full strength, but the Duke was making her move to take over the kingdom for the Dark Goddess Vitaria. Now the Blue Dagger Society would have to fight on two fronts. They had to secure the kingdom before taking the fight to Vitaria.
The Duke wasn't going to make things easy.
So The Blue Dagger Society would level up their skills. Grind for the best loot in the game and polish their rotations until they are locked in and ready to go. With Eternia's help against Vitaria, they might just stand a chance.
New skills, epic loot, individual quests, and a lot of group content. Buckle up, buttercup, because the final battle for the kingdom is underway. The only thing missing from this fight is you.
On the run. Pursued by the Government. And then-a new menace arises.
The loss of their base and most of their equipment was a staggering blow. But Diana Sheen dealt with it with a troll by her side.
No more running. Time to turn around and fire back.
Individuals corrupted by Rhazdon Artifacts was one thing. Finding out that a cult has risen around the powerful magic items is another.
Dark times for the former Federal Agents of Magic, officially declared Rogue.
There's only one way to deal with dark times. Light them up with magical fire. Diana's team is on the case.
For action, magic, snarky banter, martial arts, mystical creatures, and high intrigue, join Diana and Rath on their new adventures!