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Machine Learning in Sports

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Machine Learning in Sports Synopsis

This open access book provides cutting-edge work on machine learning in sports analytics, emphasizing the integration of computer vision, data analytics, and machine learning to redefine strategic sports analysis. This book not only covers the essential methodologies of capturing and analyzing real sports data but also pioneers the integration of real-world analytics with digital modeling, advancing the field toward sophisticated digital modeling in sports.

Through a seamless blend of theoretical frameworks and practical applications, the book illustrates how these integrated technologies can be utilized to predict, evaluate, and suggest next plays in sports. By leveraging the power of machine learning, the book presents cutting-edge approaches to sports analytics, where data from actual games is enhanced with predictive simulations for strategic planning and decision-making. The use of digital modeling in sports opens up new dimensions of interaction between the physical play and its digital analysis, offering a comprehensive understanding that was previously unattainable.

This book is an essential read for postgraduates, researchers, and technologists, who are interested in sports analysts. The book consists of five parts: Part I, which comprises a single chapter exploring the fundamentals and scope of learning-based sports analytics; Parts II, III, IV, and V review the various aspects of this field, including data acquisition with computer vision, predictive analysis and play evaluation with machine learning, potential play evaluation with learning-based agent modeling, and future perspectives and ecosystems on the field. This structure provides a comprehensive overview that will engage and inform researchers and practitioners interested in the intersection of analytical research and cutting-edge technology in sports.

About This Edition

ISBN: 9789819614448
Publication date:
Author: Keisuke Fujii
Publisher: Springer an imprint of Springer Nature Singapore
Format: Paperback
Pagination: 127 pages
Series: SpringerBriefs in Computer Science
Genres: Artificial intelligence
Cybernetics and systems theory
Electronics engineering
Sports

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