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Serious Games, Interaction and Simulation

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Serious Games, Interaction and Simulation Synopsis

This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.
The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.

About This Edition

ISBN: 9783319510545
Publication date:
Author: SGAMES Conference
Publisher: Springer an imprint of Springer International Publishing
Format: Paperback
Pagination: 157 pages
Series: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Genres: Educational equipment and technology, computer-aided learning (CAL)
Digital and information technologies: social and ethical aspects
Artificial intelligence
Image processing
Human–computer interaction