This book constitutes the thoroughly refereed post-conference proceedings of the 6th International Conference on Serious Games, Interaction and Simulation, SGAMES 2016, held in Porto, Portugal, in June 2016.
The 19 revised full papers presented together with 2 keynote papers and an editorial introduction were carefully reviewed and selected from all the submissions. The papers cover areas like cognition, psychology, technology-enhanced education, evaluation and assessment, multimedia and information technology and feature new scientific approaches and results from experiments and real-life applications.
ISBN: | 9783319510545 |
Publication date: | 8th December 2016 |
Author: | SGAMES Conference |
Publisher: | Springer an imprint of Springer International Publishing |
Format: | Paperback |
Pagination: | 157 pages |
Series: | Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering |
Genres: |
Educational equipment and technology, computer-aided learning (CAL) Digital and information technologies: social and ethical aspects Artificial intelligence Image processing Human–computer interaction |