The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
| ISBN: | 9783319461519 |
| Publication date: | 6th October 2016 |
| Author: | Ralf Dörner |
| Publisher: | Springer International Publishing AG |
| Format: | Paperback |
| Pagination: | 541 pages |
| Series: | Information Systems and Applications, incl. Internet/Web, and HCI |
| Genres: |
Personal computers Applied computing Human–computer interaction Graphical and digital media applications Educational equipment and technology, computer-aided learning (CAL) Graphics programming |
The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.
Entertainment Computing and Serious Games features in the following genres: Personal computers, Applied computing, Human–computer interaction, Graphical and digital media applications, Educational equipment and technology, computer-aided learning (CAL), Graphics programming
Entertainment Computing and Serious Games is available in Paperback
Entertainment Computing and Serious Games was written by Ralf Dörner and published by Springer International Publishing AG
Entertainment Computing and Serious Games has 541 pages
Yes it is part of Information Systems and Applications, incl. Internet/Web, and HCI series
£40.49