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Entertainment Computing and Serious Games

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Entertainment Computing and Serious Games Synopsis

The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015. 

About This Edition

ISBN: 9783319461519
Publication date:
Author: Ralf Dörner
Publisher: Springer International Publishing AG
Format: Paperback
Pagination: 541 pages
Series: Information Systems and Applications, incl. Internet/Web, and HCI
Genres: Personal computers
Applied computing
Human–computer interaction
Graphical and digital media applications
Educational equipment and technology, computer-aided learning (CAL)
Graphics programming

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