This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions. The papers cover a wide range of topics such as Monte-Carlo Tree Search and its enhancements; theoretical aspects and complexity; analysis of game characteristics; search algorithms; and machine learning.
| ISBN: | 9783319279916 |
| Publication date: | 25th December 2015 |
| Author: | Aske Plaat |
| Publisher: | Springer International Publishing AG |
| Format: | Paperback |
| Pagination: | 261 pages |
| Series: | Theoretical Computer Science and General Issues |
| Genres: |
Algorithms and data structures Artificial intelligence Mathematical theory of computation Maths for computer scientists Discrete mathematics Software Engineering |
This book constitutes the thoroughly refereed post-conference proceedings of the 14th International Conference on Advances in Computer Games, ACG 2015, held in Leiden, The Netherlands, in July 2015. The 22 revised full papers presented were carefully reviewed and selected from 34 submissions.
Advances in Computer Games features in the following genres: Algorithms and data structures, Artificial intelligence, Mathematical theory of computation, Maths for computer scientists, Discrete mathematics, Software Engineering
Paperback. £40.49, down from the £44.99 cover price. Not Available.
Advances in Computer Games was written by Aske Plaat and published by Springer International Publishing AG
Advances in Computer Games has 261 pages
Yes it is part of Theoretical Computer Science and General Issues series
£40.49, reduced from £44.99. Not Available.