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Learning and Identity in Competitive Gaming

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Learning and Identity in Competitive Gaming Synopsis

This open access book presents insights into young people's learning and identity processes in competitive gaming contexts. Offering findings produced in collaboration with the participants, the authors shed light on the gaming cultures and communities that are important in young people's lives as citizens in contemporary societies. They also display methodological innovations, such as screen recordings made by participants, which break new ground in the study of social interaction in games. Alongside these new insights into study design for digitally-mediated social interaction, the authors equip researchers and teachers with the skills to create interactional spaces which meet the complexities of student learning, individualisation and identity construction.

About This Edition

ISBN: 9783032165053
Publication date:
Author: Matilda Ståhl, Fredrik Rusk
Publisher: Palgrave Macmillan an imprint of Springer Nature Switzerland
Format: Hardback
Pagination: 143 pages
Series: Digital Education and Learning
Genres: Educational equipment and technology, computer-aided learning (CAL)
Age groups: adolescents
Cultural studies
Media studies
Teaching skills and techniques
Study and learning skills: general

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