This open access book presents insights into young people's learning and identity processes in competitive gaming contexts. Offering findings produced in collaboration with the participants, the authors shed light on the gaming cultures and communities that are important in young people's lives as citizens in contemporary societies. They also display methodological innovations, such as screen recordings made by participants, which break new ground in the study of social interaction in games. Alongside these new insights into study design for digitally-mediated social interaction, the authors equip researchers and teachers with the skills to create interactional spaces which meet the complexities of student learning, individualisation and identity construction.
| ISBN: | 9783032165053 |
| Publication date: | 26th May 2026 |
| Author: | Matilda Ståhl, Fredrik Rusk |
| Publisher: | Palgrave Macmillan an imprint of Springer Nature Switzerland |
| Format: | Hardback |
| Pagination: | 143 pages |
| Series: | Digital Education and Learning |
| Genres: |
Educational equipment and technology, computer-aided learning (CAL) Age groups: adolescents Cultural studies Media studies Teaching skills and techniques Study and learning skills: general |
This open access book presents insights into young people's learning and identity processes in competitive gaming contexts. Offering findings produced in collaboration with the participants, the authors shed light on the gaming cultures and communities that are important in young people's lives as citizens in contemporary societies.
Learning and Identity in Competitive Gaming features in the following genres: Educational equipment and technology, computer-aided learning (CAL), Age groups: adolescents, Cultural studies, Media studies, Teaching skills and techniques, Study and learning skills: general
Hardback. £40.49, down from the £44.99 cover price. Not Available.
Learning and Identity in Competitive Gaming was written by Matilda Ståhl, Fredrik Rusk and published by Palgrave Macmillan an imprint of Springer Nature Switzerland
Learning and Identity in Competitive Gaming has 143 pages
Yes it is part of Digital Education and Learning series
£40.49, reduced from £44.99. Not Available.