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STEM Learning in Extended Reality

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STEM Learning in Extended Reality Synopsis

This book synthesizes findings from recent and ongoing research on the use of Extended Reality (XR) to support learning of STEM content. XR is slowly being introduced in classrooms due to significant changes in XR technology. These tools were historically costly, unfriendly, and developed only for gamers. Today, XR tools are able to enhance students' immersive experiences in such settings. In classrooms, in particular, they provide learners with an opportunity to manipulate abstract objects as if they are physical objects. The book begins with an extensive and detailed description and evaluation of the impact of various XR interventions on learning and engagement in STEM classrooms. The author then concludes with theoretical frameworks for investigating learning in computer- immersive contexts and practical implications for effectively using XR tools to learn STEM.

About This Edition

ISBN: 9783031789724
Publication date:
Author: Ferdinand D Rivera
Publisher: Springer an imprint of Springer Nature Switzerland
Format: Hardback
Pagination: 89 pages
Series: Synthesis Lectures on Engineering, Science, and Technology
Genres: Education
Numerical analysis
Teaching of a specific subject
Maths for engineers
Computer science
Mathematics
Science: general issues

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