This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions. The selected papers are devoted to topics such as cooperation; single player games; mathematical approaches; nonogram: general and specific approaches; and deep learning.
| ISBN: | 9783030658823 |
| Publication date: | 20th December 2020 |
| Author: | Tristan Cazenave |
| Publisher: | Springer Nature Switzerland AG |
| Format: | Paperback |
| Pagination: | 181 pages |
| Series: | Theoretical Computer Science and General Issues |
| Genres: |
Mathematical theory of computation Applied computing Artificial intelligence Image processing Software Engineering Maths for computer scientists |
This book constitutes the refereed post-conference proceedings of the 16th International Conference on Advances in Computer Games, ACG 2019, held in Macao, China, in August 2019. The 12 full papers presented together with 2 invited papers were carefully reviewed and selected from 19 submissions.
Advances in Computer Games features in the following genres: Mathematical theory of computation, Applied computing, Artificial intelligence, Image processing, Software Engineering, Maths for computer scientists
Paperback. £40.49, down from the £44.99 cover price. Not Available.
Advances in Computer Games was written by Tristan Cazenave and published by Springer Nature Switzerland AG
Advances in Computer Games has 181 pages
Yes it is part of Theoretical Computer Science and General Issues series
£40.49, reduced from £44.99. Not Available.