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Graduate Skills and Game-Based Learning

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Graduate Skills and Game-Based Learning Synopsis

This book explores the efficacy of game-based learning to develop university students’ skills and competencies. While writing on game-based learning has previously emphasised the use of games developed specifically for educational purposes, this book fills an important gap in the literature by focusing on commercial games such as World of Warcraft and Minecraft. Underpinned by robust empirical evidence, the author demonstrates that the current negative perception of video games is ill-informed, and in fact these games can be important tools to develop graduate skills related to employability.

Speaking to very current concerns about the employability of higher education graduates and the skills that university is intended to develop, this book also explores the attitudes to game-based learning as expressed by instructors, students and game developers.

About This Edition

ISBN: 9783030277888
Publication date:
Author: Matthew Barr
Publisher: Springer Nature Switzerland AG
Format: Paperback
Pagination: 226 pages
Series: Digital Education and Learning
Genres: Educational equipment and technology, computer-aided learning (CAL)
Higher education, tertiary education
Media studies: internet, digital media and society
Study and learning skills: general

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