This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download. The companion DVD will contain example code, games, and color figures. Processing is a free, graphics-oriented language that provides the basic functionality needed for building games and runs on all major platforms. Moreover, it allows games to be built for desktop computers, HTML 5, and Android.
eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Features:
| ISBN: | 9781937585402 |
| Publication date: | 30th June 2015 |
| Author: | J R Parker |
| Publisher: | Mercury Learning & Information an imprint of Mercury Learning and Information |
| Format: | Paperback |
| Pagination: | 350 pages |
| Genres: |
Graphics programming Software Engineering Information technology: general topics |
This book will guide you through the basic game development process, covering game development topics including graphics, sound, artificial intelligence, animation, game engines, Web-based games, etc. Real games will be created, and significant parts of a game engine will be built and made available for download.
Introduction to Game Development Using Processing features in the following genres: Graphics programming, Software Engineering, Information technology: general topics
Paperback. £39.60, down from the £44.00 cover price. Print on Demand / Special Order.
Introduction to Game Development Using Processing was written by J R Parker and published by Mercury Learning & Information an imprint of Mercury Learning and Information
Introduction to Game Development Using Processing has 350 pages
£39.60, reduced from £44.00. Print on Demand / Special Order.