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Handbook of Research on Using Motor Games in Teaching and Learning Strategy

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Handbook of Research on Using Motor Games in Teaching and Learning Strategy Synopsis

The game is as old as the culture. The game has been a coupling of one culture with another, of union of cultures, throughout the evolution of history. From ancient times to the present day, educators, philosophers, and historians have highlighted the role of play in education. Play is a source of learning both for the child, which allows them to develop their cognitive, motor, emotional and social development, as well as for teachers, when the latter see children as they learn through games, it will therefore be key to teachers know how to choose games well to achieve the desired learning in all children. The objective of this book is to present to the educational and scientific community the most significant advances in relation to gambling and especially motor play in childhood. In the period between 3 and 12 years. Inside, topics, research, systematic bibliographic reviews, and didactic proposals are addressed that relate the different types of games and social relationships, the affective, cognitive and motor domain in the school environment and in the extracurricular environment, the role that the teachers to games as an educational mediation strategy. To this end, the text deals with the conceptualization of the motor game in the different stages of development, traditional and current classifications of the different types of motor games are presented, and topics related to the methodological treatment of motor games in the classroom are introduced.

About This Edition

ISBN: 9781799896210
Publication date:
Author: Pedro GilMadrona
Publisher: Business Science Reference an imprint of IGI Global
Format: Hardback
Pagination: 420 pages
Series: e-Book Collection - Copyright 2022
Genres: Teaching skills and techniques
Curriculum planning and development