10% off all books and free delivery over £50
Buy from our bookstore and 25% of the cover price will be given to a school of your choice to buy more books. *15% of eBooks.

Game-Based Learning in Action

View All Editions (1)

The selected edition of this book is not available to buy right now.
Add To Wishlist
Write A Review

About

Game-Based Learning in Action Synopsis

How are expert educators using games in their classrooms to give students agency, while also teaching twenty-first century skills, like empathy, systems thinking, and design thinking? This question has motivated Matthew Farber's Game-Based Learning in Action: How an Expert Affinity Group Teaches With Games showcasing how one affinity group of K12 educators-known as "The Tribe"-teaches with games. They are transformational leaders outside the classroom, in communities of practice. They mentor and lead newcomers to game-based learning, as well as advise game developers, academics, and policymakers.

Teachers in "The Tribe" do not teach in isolation-they share, support, and mentor each other in a community of practice. Farber shares his findings about the social practices of these educators. Game-Based Learning in Action details how the classrooms of expert game-based learning teachers function, from how they rollout games to how they assess learning outcomes.

There are plenty of lessons to be learned from the best practices of expert educators. These teachers use games to provide a shared meaningful experience for students. Games are often the focal point of instruction. Featuring a foreword from James Paul Gee (Mary Lou Fulton Presidential Professor of Literacy Studies, and Regents' Professor), this book comments on promises and challenges of game-based learning in twenty-first century classrooms.

If you are looking to innovate your classroom with playful and gameful learning practices, then Game-Based Learning in Action is for you!

About This Edition

ISBN: 9781433144745
Publication date:
Author: Matthew Farber
Publisher: Peter Lang an imprint of Peter Lang Inc., International Academic Publishers
Format: Paperback
Pagination: 238 pages
Series: New Literacies and Digital Epistemologies
Genres: Educational equipment and technology, computer-aided learning (CAL)
Games development and programming
Computer applications in the social and behavioural sciences
Teaching skills and techniques

Frequently asked questions