This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including:
| ISBN: | 9781433126710 |
| Publication date: | 30th December 2014 |
| Author: | Matthew Farber |
| Publisher: | Peter Lang Publishing Inc |
| Format: | Hardback |
| Pagination: | 263 pages |
| Series: | New Literacies and Digital Epistemologies |
| Genres: |
Educational strategies and policy Communication studies Psychology Curriculum planning and development Teacher training Advice on education |
This book is a field guide on how to implement game-based learning and «gamification» techniques to the everyday teaching. It is a survey of best practices aggregated from interviews with experts in the field, including: James Paul Gee (Author, What Video Games Have to Teach Us about Learning and Literacy); Henry Jenkins (Provost Professor at University of Southern California); Katie Salen (Founder, Institute of Play); Bernie DeKoven (Author, A Playful Path); Richard Bartle (Bartle’s Player Type Theory); Kurt Squire (Games + Learning + Society Center); Jessica Millstone (Joan Ganz Cooney Center), Dan White (Filament Games); Erin Hoffman (GlassLab Games); Jesse Schell (Schell Games/Professor at Carnegie Mellon); Tracy Fullerton (University of Southern California Game Innovation Lab); Alan Gershenfeld (E-Line Media); Noah Falstein (Chief Game Designer, Google); Valerie Shute (Professor at Florida State University); Lee Sheldon (Author, The Multiplayer Classroom); Robert J.
Gamify Your Classroom features in the following genres: Educational strategies and policy, Communication studies, Psychology, Curriculum planning and development, Teacher training, Advice on education
Paperback, Hardback. Not Available.
Gamify Your Classroom was written by Matthew Farber and published by Peter Lang Publishing Inc
Gamify Your Classroom has 263 pages
Yes it is part of New Literacies and Digital Epistemologies series