Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other’s learning and engagement.
In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.
| ISBN: | 9781433123931 |
| Publication date: | 18th October 2013 |
| Author: | Chris Bigum |
| Publisher: | Peter Lang Publishing Inc |
| Format: | Paperback |
| Pagination: | 167 pages |
| Series: | New Literacies and Digital Epistemologies |
| Genres: |
Education |
Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences.
Good Video Games and Good Learning features in the following genres: Education
Paperback. Not Available.
Good Video Games and Good Learning was written by Chris Bigum and published by Peter Lang Publishing Inc
Good Video Games and Good Learning has 167 pages
Yes it is part of New Literacies and Digital Epistemologies series