Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them. This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Each chapter explores diverse sites of play. From theme parks to comic conventions to massively-multiplayer online games, they probe what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.
| ISBN: | 9781138016774 |
| Publication date: | 24th February 2015 |
| Author: | Matt Omasta |
| Publisher: | Routledge an imprint of Taylor & Francis Ltd |
| Format: | Hardback |
| Pagination: | 180 pages |
| Series: | Routledge Advances in Theatre & Performance Studies |
| Genres: |
The arts: general topics Psychotherapy Creative therapy / Expressive therapies Literature: history and criticism Sports Theatre studies Performance art Sociolinguistics |
Play helps define who we are as human beings. However, many of the leisurely/ludic activities people participate in are created and governed by corporate entities with social, political, and business agendas. As such, it is critical that scholars understand and explicate the ideological underpinnings of played-through experiences and how they affect the player/performers who engage in them. This book explores how people play and why their play matters, with a particular interest in how ludic experiences are often constructed and controlled by the interests of institutions, including corporations, non-profit organizations, government agencies, religious organizations, and non-governmental organizations (NGOs). Each chapter explores diverse sites of play. From theme parks to comic conventions to massively-multiplayer online games, they probe what roles the designers of these experiences construct for players, and how such play might affect participants' identities and ideologies. Scholars of performance studies, leisure studies, media studies and sociology will find this book an essential reference when studying facets of play.
Play, Performance, and Identity features in the following genres: The arts: general topics, Psychotherapy, Creative therapy / Expressive therapies, Literature: history and criticism, Sports, Theatre studies, Performance art, Sociolinguistics
Play, Performance, and Identity is available in Hardback
Play, Performance, and Identity was written by Matt Omasta and published by Routledge an imprint of Taylor & Francis Ltd
Play, Performance, and Identity has 180 pages
Yes it is part of Routledge Advances in Theatre & Performance Studies series
£169.19