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Learning in Real and Virtual Worlds

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Learning in Real and Virtual Worlds Synopsis

Packed with critical analysis and real-life examples, this book explores how children's video games can cultivate learning. Lacasa takes several commercial video games and shows how they can be used both in and out of the classroom to teach initiative and problem-solving, encourage creativity, promote literacy, and develop reasoning skills.

About This Edition

ISBN: 9781137312044
Publication date:
Author: Pilar Lacasa
Publisher: Palgrave Macmillan an imprint of Palgrave Macmillan US
Format: Hardback
Pagination: 274 pages
Series: Palgrave Macmillan's Digital Education and Learning
Genres: Educational equipment and technology, computer-aided learning (CAL)
Media studies
Curriculum planning and development
Education: examinations and assessment
Teacher training