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Game AI Uncovered Focus. Architectures

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Game AI Uncovered Focus. Architectures Synopsis

Paul Roberts' Game AI Uncovered Focus: Architectures brings together twenty chapters from the first five volumes of the Game AI Uncovered series into a handy single volume that focuses on the many different aspects of game AI architecture development.

The techniques covered in these pages cover the underlying development of a wide array of published titles, including Medal of Honor Heroes I & II, Age of Empires IV, Lords of the Fallen, Hawken Reborn, 60 Parsecs!, 60 Seconds!, 60 Seconds! Reatomized, Call of Duty: Strike Team, Hood: Outlaws and Legends, Watch Dogs: Legion, Battlefield 2042, Plants vs. Zombies: Battle for Neighborville, and Dead Space.

Contained within these pages are overviews and insights covering a host of different game AI architecture techniques, including intelligent cover, smart objects, combat roles, combat architectures, director systems, cooperative planners, squad behaviour, agent coordination, group management, vehicle AI, level of detail AI, spawning, and bots for testing.

Beginners to the area of game AI, along with professional developers, will find a wealth of knowledge that will not only help in the development of your own games but also spark ideas for new approaches.

This anthology includes chapters written by Dr Nuno Vicente Barreto, David soler Bartomeu, Steve Bilton, Dr Allan Bruce, Richard Bull, Laurent Couvidou, Philip Dunstan, Jonas Gillberg, Dr Dominik Gotojuch, David Guzman, Dr Aitor Santamarìa Ibirika, Slavomir Krbyla, Carl Viktor Benjamin Lundström, Dr Nic Melder, Andrea Schiel, Bruno Rebaque, Yannick Richeux, Baptiste Rimetz, Paul Roberts, and James Vickers.

About This Edition

ISBN: 9781041306054
Publication date:
Author: Paul Roberts
Publisher: CRC Press
Format: Hardback
Pagination: 240 pages
Genres: Games development and programming
Digital animation
The Arts

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