This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games. The book explores relationships between values, identity, content and learning, and focuses on how to understand and explain many young people's differential experiences of learning in gaming and schooling respectively.
| ISBN: | 9780820497341 |
| Publication date: | 30th March 2007 |
| Author: | James Paul Gee |
| Publisher: | Lang, Peter, Publishing Inc. |
| Format: | Hardback |
| Pagination: | 194 pages |
| Series: | New Literacies and Digital Epistemologies |
| Genres: |
Language: reference and general Education |
This book discusses a broad range of topics concerning video games, learning and literacy. These include the ways games can marry pleasure, learning and mastery through the sense of ownership, agency and control players enjoy when gaming, as well as controversial issues surrounding games.
Good Video Games and Good Learning features in the following genres: Language: reference and general, Education
Hardback. Not Available.
Good Video Games and Good Learning was written by James Paul Gee and published by Lang, Peter, Publishing Inc.
Good Video Games and Good Learning has 194 pages
Yes it is part of New Literacies and Digital Epistemologies series