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Robert Holdstock (1948 - 2009) Robert Paul Holdstock was born in a remote corner of Kent, sharing his childhood years between the bleak Romney Marsh and the dense woodlands of the Kentish heartlands. He received an MSc in medical zoology and spent several years in the early 1970s in medical research before becoming a full-time writer in 1976. His first published story appeared in the New Worlds magazine in 1968 and for the early part of his career he wrote science fiction. However, it is with fantasy that he is most closely associated. 1984 saw the publication of Mythago Wood, winner of the BSFA and World Fantasy Awards for Best Novel, and widely regarded as one of the key texts of modern fantasy. It and the subsequent 'mythago' novels (including Lavondyss, which won the BSFA Award for Best Novel in 1988) cemented his reputation as the definitive portrayer of the wild wood. His interest in Celtic and Nordic mythology was a consistent theme throughout his fantasy and is most prominently reflected in the acclaimed Merlin Codex trilogy, consisting of Celtika, The Iron Grail and The Broken Kings, published between 2001 and 2007. Among many other works, Holdstock co-wrote Tour of the Universe with Malcolm Edwards, for which rights were sold for a space shuttle simulation ride at the CN Tower in Toronto, and The Emerald Forest, based on John Boorman's film of the same name. His story, 'The Ragthorn', written with friend and fellow author Garry Kilworth, won the World Fantasy Award for Best Novella and the BSFA Award for Short Fiction. Robert Holdstock died in November 2009, just four months after the publication of Avilion, the long-awaited, and sadly final, return to Ryhope Wood. www.robertholdstock.com
When Harry Keeton disappeared into Ryhope Wood, his sister Tallis was just an infant. Now, thirteen years old, she hears him whispering to her from the Otherworld. He is in danger. He needs her held. Using masks, magic and clues left by her grandfather, she finds a way to enter the primitive forest and begin her search. Eventually she comes to Lavondyss itself, a realm both beautiful and deadly, a place in which she is changed forever ...Robert Holdstock's Mythago Wood won the World Fantasy Award and is among the most praised post-war novels of the fantastical. In this haunting sequel, Lavondyss, we are returned to the Wildwood and the mythos that Holdstock has made his own. Winner of the BSFA Award for best novel, 1988
Out on the bleak coast, the land itself held memories of blood and betrayal. Memories that had summoned both the evil and the innocent in a dark and hellborn quest.For Dan Brady the talisman could be a precious clue in his desperate quest to discover where the occult power that had abducted his family was keeping them. But a force had been unleashed, a foulness from the dark past that threatened a whole community.And only Dan Brady could confront it.
He had been a quiet family man - devoted to his wife and children, happy in his home, happy in his work. It took just thirty minutes of shattering, obscene violence to transform him into a remorseless, avenging hunter of evil - a savage practitioner and enemy of the occult. For somewhere- somewhere beyond the normal and the good - they had his family. And Dan Brady had to find them.Against him was all the evil of the supernatural - powers he neither knew nor understood. Powers he himself would have to learn to use if he were to track down his family in the preternatural night.
Below London, a lost river flows through the ruins of an ancient temple. A group of children unleashes its unholy secret and falls prey to the gruesome wrath of its guardian. But for Dan Brady, their sinister discovery may be a clue to the location of his missing wife and children. Hexed by evil forces, he is prepared to fight to the death. He is . . . the Night Hunter.
Deep in the sounds, scents and shifting rhythms of the Amazon forest, a family have lost their seven-year-old child, stolen by the mysterious 'Invisible People', the tribe which has never been seen.Through ten years their agonised search for him takes them beyond the world's last great natural frontier into the cruel beauty of the Brazilian jungle.When at last father and son do meet - in a dramatic and terrifying encounter - it is in the emerald forest, a place where the mythical and magical powers of primal existence must clash with the cold-hearted greed of modern man.
There is a landscape between reality and dreams, a strange and primitive country that exists upon the edge of our waking world. Michael Whitlock knows that country well. His best friend lives there...It beings with a scatter of earth, thrown over the infant by unseen hands, a haunting attack that is repeated day after day, culminating with an explosive fall of mud that nearly kills the boy. And found in those tons of raw, wet earth: flints, chalk artefacts, and remains of a primitive shrine and the dismembered carcase of a hunting dog.The Whitlocks' house, in the Kentish Weald, stands near a chalk-pit, and it is here that their son, Michael creates his preculiar imaginary world, making his camp by the pile of grave-earth from that early attack. Unaware of what is happening to him, the boy touches and uses the strange force that now ebbs and flows in the pit, And when the haunting returns, this time it is more subtle, almost wonderful in its secutive nature. Torn between a fear of the supernatural and greed for the results of Michael's power, his adoptive parents are helpless. It is left to Fran oise Jeury, a psyhic investigator, to piece together the bizarre truth of th epit and the shrine and the oddly silent boy.
In the remote West Country the farms around a small town are suddenly haunted by ghostly presences - not all in human form. But when a ghost-hunter is called in to eliminate the hauntings, a greater terror is unleashed upon the land.For, below the dark woods, the deserted tunnels of an ancient mine have become the focus of primeval supernatural forces - summoned by Arachne and now growing in strength.And when the shrine's hideous guardian is released, the time comes for Dan Brady to challenge again the occult power that snatched away his family.
Wondrous beings inhabit these woods - creatures born of mythic fable and the mortal subconscious: a snow woman beckons; a scientist succumbs to an age-old madness, tale-tellers weave extraordinary yarns of terrifying primal power. Explore a dark and secret place where daemons roam, where conjurers work their awesome pagan magic in eight stunning short stories of exhilarating imagination by the acclaimed author of Lavondyss and the World Fantasy Award-winning classic Mythago Wood.
The Fear - mysterious, unstoppable, this deadly plague is slowly wiping out humanity. And only one world seems to offer hope of sanctuary - Ree'hdworld, home of the only other intelligent beings in the universe. But Ree'hdworld is not as safe as it seems. For something has been happening to the natives - both the friendly Ree'hd and their more primitive kinsmen, the Rundii. And only three people stand any chance of discovering and surviving the danger that the humans of Ree'hdworld will soon face: Kristina, an Earthwoman who is slowly "e;going Ree'hd"e;; Maguire, a blind man who should have died centuries ago and who, living, has seen all the secrets of the universe; and Zeitman, a brilliant scientist who holds the key to salvation on Ree'hdworld in his mind - if only he can discover it in time
'A planet where eerie time displacements, like winds, can dump alien artefacts from the past and future into now, or sweep things away from now into anywhen.''A planet that attracts both scientists and fortune hunters, rummaging among the strangenesses, risking oblivion, carrying with them their own hang-ups, desperations, odd urges and searches.'You won't easily forget this haunting, fully-realised world.' TRIBUNE.
The triumphant return to the world of MYTHAGO WOOD, one of the greatest fantasy novels of the twentieth century At the heart of Ryhope Wood, Steven and the mythago Guiwenneth live in the ruins of a Roman villa close to a haunted fortress from the Iron Age, from which Guiwenneth's myth arose. She is comfortable here, almost tied to the place, and Steven has long since abandoned all thought of returning to his own world. They have animals, protection and crops. They also have two children, a combination of human and mythago. Jack is like his father, an active boy keen to know all about `the outer world'; Yssobel takes after her mother, even to her long auburn hair. But this idyll cannot last. The hunters who protected Guiwenneth as a child have come to warn her she is in danger. Yssobel is dreaming increasingly of her Uncle Christian, Steven's brother, who disappeared into Lavondyss, and Jack wants to see 'the outer world' more than anything. Events are about to overtake them.
In the depths of Broceliande - an ancient French woodland - Merlin and the enchantress Vivien play out their deadly feud. Meanwhile, a child is born deaf, dumb and blind. His senses return at the expense of his mother's, who must discover the wood's mystery and set the combatants free.
Argo, the ancient ship, has returned and hides beneath Urtha's fortress in Alba. Jason and the Argonauts are aboard her, enchanted into sleep. Niiv is still Merlin's lover, still seeking magic and mysteries, still a delight and torment to him.Something is wrong in Alba. An unknown force is affecting the land. The omens are frightening. The feckless Sons of Llew arrive, having stolen their uncle's chariot and horses once again. They bring news of hostels, gateways between the worlds of the living and the dead. An enormous gathering of the Shades, of the dead and the unborn, are being drawn to them.Meanwhile, Kymon and Munda, Urtha's son and daughter, are coming of age. Kymon is angry, boastful, ready to fight the Shades of Heroes, and violently annoyed by his father's diplomacy. Munda, on the other hand, is possessed of the Sight and welcomes the new, strange force in the land. She breaks taboo to visit one of the hostels. She comes back speaking of the Killer of Kings, the son of Jason.And as Merlin walks in and out of time, clinging to his magic and the remains of his youth, the forces set in motion will determine the fate of kings and kingdoms alike.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Long before King Arthur is born to rule England, the enchanter Merlin is caught up in a tangled web of magic and mayhem, treachery, truth and heady enchantment Seven centuries have passed since Merlin journeyed with Jason and his Argonauts to find the Golden Fleece. Merlin is immortal, but when he uses the charm that is knit deep in his bones, his body ages - and he has no wish to be old, so rather than squander his magic, he prefers to rely on his own intelligence and cunning. Now the mage finds himself in Alba, the Island of Mists, beset by enemies both dead and Otherworldly, seeking both the children of the warlord Urtha, who have been kidnapped and taken to Ghostland, and Jason's younger son, Kinos (Little Dreamer), hidden by his enchantress mother, Medea in the Otherworld. And now Merlin must use not just his own cunning and centuries of knowledge, but also the magic that permeates his body if he is to save his friends from fates truly worse than death itself.
"e;The first is a man who needs you and will use you. He will weaken you dangerously. The second is a man you betrayed, though you believe otherwise. He wishes to kill you and can do so easily. The third is a ship that is more than a ship. She grieves and broods. She will carry you to your grave."e;These three warnings greet Merlin on his return to Alba, the future England, to the deserted fortress of Taurovinda---the Hill of the White Bull. He is not the only one making the journey: Urtha, High King of the Cornovidi, is coming home to reclaim his stronghold, and Jason is sailing in on the Argo to seek his younger son, hiding somewhere in the kingdom.But Urtha's fortress has been taken by warriors from Ghostland; they claim it as their own. There will be war against the Otherworld.In this sequel to Celtika, Robert Holdstock weaves myth and history into a fabulous tale of honor, death, and magic. At its center, moving along his never-ending path, is Merlin himself, an enchanter in the prime of his life, reckless, curious, powerful, yet a stranger to his own past---a past that is catching up with him.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
Centuries before he meets Arthur, Merlin wanders the earth, eternally young, a traveler on the path of magic and learning. During his journeys he encounters Jason and joins his search for the Golden Fleece. It is a decision that will cost him dear...Hundreds of years later, Merlin hears of a screaming ship in a northern lake and divines that it is the Argo...that Jason still screams out for his sons, stolen by the enchantress Medea and thought dead. But death is not the end, and Merlin's trek to the north leads to the revival of both man and ship, and a new quest, with new companions-to find Jason's sons.Roving from the frozen north to the blighted island that will become Arthur's realm, from the deep forests of ancient Britain to the sun-washed shores of ancient Greece, Merlin's journey is an epic tale of mystery and enchantment. Celtika begins a retelling of the Arthurian legend unlike any other.At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
In this acclaimed sequel to CELTIKA, Merlin is returning to Alba, the future England, with his companions, the crew of the resurrected Argo. Wandering the paths of the world, husbanding his magic to keep himself from aging, Merlin eschews, for the most part, the affairs of men. Few are those he deigns to call 'friend' and fewer those who welcome his friendship - it is not safe to walk for long in the wanderer's strategies. Those who do, both willing and unwilling, must usually pay a price. Caught up in events beyond their ken are characters destined to become the very stuff of legend: the mythic champion Jason; Urtha and his vengeful children; the northern sorceress Niiv; and Kinos, Jason's son, whose appearance is both terrible and tragic. And at the centre, moving along his never-ending path, is Merlin himself, an enchanter in the prime of his life, reckless, curious, powerful, yet a stranger to his own past - a past that is catching up with him.
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