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Alan Campbell was born in Falkirk and went to Edinburgh University. He worked as a designer/coder on the hugely successful Grand Theft Auto video games before deciding to pursue a career in writing and photography. He now lives in Lanarkshire. His previous series, the Deepgate codex - Scar Night, Iron Angel and God of Clocks - is available now.
Leaving the behind the imaginings of Deepgate, Alan Campbell introduces a new world, a new cast of characters in a novel that reads like a cross between Stephen Deas and Joe Abercrombie. Thrown out of the Graveyard corps by a corrupt and weak emperor, Granger has to turn to running his own prison. It's not a lucrative business but if he keeps his head down, doesn't succumb to pity or morals then he may just survive. But when two unexpected prisoners enter his life then his world is turned upside down. Ianthe is young, blind and deaf she can only see or hear through other people's senses. This makes her unique in a world held to ransom by the powerful Haurstaf a sisterhood of telepaths who consider the young girl a threat to their power. She's also Granger's daughter...
The gates to Hell have been opened, releasing unnatural creatures and threatening to turn the world into a killing field. In the middle, caught between warring gods and fallen angels, humanity finds itself pushed to the brink of extinction. Its only hope is the most unlikely of heroes . . . Former assassin Rachel Hael has rejoined the blood-magician Mina Greene and her devious little dog Basilis on one last desperate mission to save the world from the grip of Hell. Carried in the jaw of a debased angel, they rush to the final defensive stronghold of the god of clocks - pursued all the while by the twelve arconites, the great iron-and-bone automatons controlled by King Menoa, the lord of the maze. But the strange fortress of the god of clocks is unlike anything they could ever have expected. And now old enemies and new allies join in a battle whose outcome could end them all...
Order has collapsed in Deepgate. The chained city is now in ruins, and the Deadsands beyond are full of fleeing refugees. Meanwhile, the Spine militia is trying to halt the exodus of panicking citizens through brutal force. Rachel and the young angel Dill are dragged off to the Temple torture chambers . . . but strange things start to happen as a foul red mist rises from the abyss beneath the city. For the god Ulcis's death has left the gates to Hell unguarded, and certain forces in the fathomless darkness beneath Deepgate have noticed an opportunity. Only the offspring of the dread goddess Ayen understand this new danger. Already, Cospinol, god of brine and fog, is coming to save his brother's temple -- and to hunt down Ulcis's murderers. His foul, fog-wreathed skyship has already reached Sandport, bringing along its own version of hell. By now, Rachel just wants to keep her companion alive. Escaping their prison, and with enemies closing in on all sides, she is forced to undertake a perilous journey across the Deadsands towards the distant land of Pandemeria. But there the battlefield at Coreollis is fated to witness a clash of powers -- a contest between men and gods and archons and slaves, all forced into desperate alliances.
The seven-month national mining lock-out of 1926 was one of the most important industrial disputes of the twentieth century. This work contributes to the social and political history of the industrial working class in 1926, drawing on fresh methodological perspectives relating to the study of labour.
This multifaceted text, written by authors from a range of disciplines, focuses on the politics of trade unionism - not only unions' relations with political parties and the state but also on the politics of workplace conflict and industrial action. Scene-setting essays provide broad perspectives on trade union organising, and on the parameters of the post-war industrial environment. Case studies consider particular fields: union relations with the Labour Party, international politics, productivity, major strikes and key groups of workers.
For nine hundred generations, the city of Deepgate has hung suspended by giant chains over a seemingly bottomless abyss. In the unfathomable darkness below is said to reside the dread god Ulcis, 'hoarder of souls', with his army of ghosts. Outside the city extend the barren wastes of Deadsands, inhabited by the enemy Heshette, so that safe access is guaranteed only by a fleet of airships. At the hub of the city itself rises the Temple, in one of whose many crumbling spires resides a youthful angel, Dill, the last of his line. Descendant of heroic battle-archons, yet barely able to wield the great sword he has inherited from his forebears, he lives a sheltered existence under the watchful eye of Presbyter Sypes, who rules the Temple. For despite his sense of purposelessness, Dill has a destiny about to unfold - one that will take him down into terrifying depths of the pit in a desperate quest to save the teeming but precarious city from total annihilation at the hands of a cunning and resourceful traitor.
Living with the Wayapi, and their charismatic leader Waiwai, is a serious adventure. It is demanding, and can turn dangerous in a moment. The environment is a difficult one, but beautiful and baffling in its richness. And the job of learning about the people is like a journey without end. Alan Campbell tells the story of these people, and of the time he spent with them, in an imaginative, beautifully written account which looks back from a century into the future to relate a way of life that is being destroyed. In doing so, he addresses important and complex issues in current anthroplogical theory in a way which makes them accessible without sacrificing any of their subtlety.