"Astrid continues her battle with the Corruption and betrayal that is engulfing Rebirth.
Monsters, the Order, and invaders from the vast space above threaten the destruction of the world. Left without options, Astrid's only remaining method is to destroy everything in her path if she wants her family to make it to the end.
Astrid will power-up, gain mighty upgrades to her current abilities, and put a stop to the evil that plagues Ruitera—or die trying.
The end is nigh, but for Astrid, it is merely just the beginning of her otherworldly supremacy.
Book three of an action-packed and often hilarious LitRPG apocalypse series about a young survivor with a craving for adventure and fighting. Perfect for fans of Azarinth Healer and Eight."
"After battling creatures of the void in the Voidmare Dungeon, Astrid fused with her new Class—Voidmare.
It answered some questions about her Awakening but left her with many more.
With monsters, corrupt nobles, and pirates conspiring against Astrid’s home ship HMS Rebirth, she heads out onto the great oceans in search of greater strength to weather the coming storms.
Astrid finds herself in a new world, where she meets a strange, psychotic tribe of people who want nothing more than to have their eyes ripped from their skulls.
Will she find the answers she is looking for in that strange land?
Honestly, she’s not sure. But one thing she is certain of: There are a whole lot of monsters to fight.
Book two of an action-packed and often hilarious LitRPG apocalypse series about a young survivor with a craving for adventure and fighting. Perfect for fans of Azarinth Healer and Eight."
"There is no weapon more powerful than the [Psychokinetic] mind.
Astrid, a mischievous noble teen, long dreamed of exploring the ancient cities
preserved beneath the waves, left behind from a time before the ocean
swallowed the world. She’s been training all her life to become a magic
swordsman capable of doing just that.
But when an ancient monster long thought dead assaults humanity’s last
bastion—a floating ship-city—she awakens her system early.
Only, she’s not a warrior as expected. She’s forced to walk the path of a
[Psychokinetic] mage.
With spawn-infested oceans, pirates looking to plunder, and mysterious monsters
that lurk within Bubbled-Cites at the bottom of the ocean, safety is anything but
guaranteed.
She’ll learn levitation, object throwing, eyeball pulling, and more, all the way to
the apex of psychic powers.
But, what happens when she discovers that her world was a lot larger than she—
and the rest of humanity—once thought?
Don’t miss the start of this action-packed and often hilarious LitRPG apocalypse
series about a young survivor with a craving for adventure and fighting. Perfect
for fans of Azarinth Healer and Eight."