"A narrative history of the popular television show Batman: The Animated Series, including exclusive interviews and never-before-shared stories from the making of the series.
At a time when televised cartoons―especially within the superhero genre―were often over-looked, Batman: The Animated Series introduced an entire generation of soon-to-be Batman fanatics to the caped crusader. The series triumphed into what is largely considered one of the best superhero cartoons of all time, and the best depiction of Batman mythology in any format.
But the road to genre-defying and genre-defining success was hardly guaranteed. Along the way, co-creator Bruce Timm and his team of artists at Warner Bros Animation battled a landscape that was often antithetical to their aims with Batman. Internal struggles led the writing team and the network to debate everything (literally everything) about how best to depict Batman―from whether or not the eco-friendly hero would have a recycling bin in the Batcave to how many women he was allowed to kiss onscreen.
In I Am the Night, Daniel Dockery lovingly deep dives into Batman: The Animated Series and the cartoon renaissance it inspired, becoming the definitive primary source for new and old fans of the series alike. Including exclusive interviews with the team behind the cartoon and many never-before-shared insights about the series, I Am the Night will surprise even the staunchest of Batman enthusiasts and capture what made people first fall in love with the series. As many ups and downs as the DC Cinematic Universe may have, Batman is eternal-and so is Batman: The Animated Series."
"The definitive, behind-the-scenes look at why Pokémon's evolution from a single Japanese video game to global powerhouse captured the world's attention, and how the "gotta catch 'em all" mentality of its fanbase shaped pop culture-and continues to do so today.
More than just a simple journey through the history of Pokémon, Daniel Dockery offers an in-depth look at the franchise's many branches of impact and influence. With dozens of firsthand interviews, Monster Kids covers its beginnings as a Japanese video game created to recapture one man's love of bug-collecting as a child before diving into the decisions and conditions that would ultimately lead to that game's global domination. With its continued growth as television shows, spin-off video games, blockbuster movies, trading cards, and toys, Pokémon is a unique and special brand that manages to continue to capture the attention and adoration of its eager fanbase 25 years after its initial release.
Whether it was new animated shows like Digimon, Cardcaptors, and Yu-Gi-Oh!; the rise of monster-catching video games and trading card games; and more, Pikachu, the king of pop culture in the '90s, opened the doors in America to those hoping to capture some of Pokémon's dedicated fans. In Monster Kids, Dockery combines the personal stories of the people who helped bring Pokémon to the global stage with affection and humor, making this book the ultimate look at the rise of the franchise in Japan and then North America, but also the generation of kids whose passion for "catching them all" created a unique cultural phenomenon that continues to make a profound impact today."
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