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The Effects of Framing in Gamification

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The Effects of Framing in Gamification Synopsis

The author shows that - contradicting the findings of Lieberoth (2015) - simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrinsic motivation whether it was framed as a task, a meaningful task, a game or a test of cognitive abilities. However, perceived value of the activity and satisfaction of the need for autonomy were identified as significant predictors for completing additional rounds of the task. This lends support for the importance of the voluntariness and meaningfulness of the task to keep people engaged in gamification.

About This Edition

ISBN: 9783658169251
Publication date:
Author: Florian Brühlmann
Publisher: Springer an imprint of Springer Fachmedien Wiesbaden
Format: Paperback
Pagination: 68 pages
Series: BestMasters
Genres: Cognition and cognitive psychology
Occupational and industrial psychology
Psychology