Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines.
This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets. High performance is primarily achieved by devising algorithms for the fast graphics processing units (GPUs) of modern graphics hardware. Other aspects discussed in the book include parallelization on cluster computers with several GPUs, adaptive rendering methods, multi-resolution models, and non-photorealistic rendering techniques for visualization.
Covering both the theoretical foundations and practical implementations of algorithms, this book provides the reader with a basis to understand and reproduce modern GPU-based visualization approaches.
| ISBN: | 9783642446054 |
| Publication date: | 2nd December 2014 |
| Author: | Daniel Weiskopf |
| Publisher: | Springer an imprint of Springer Berlin Heidelberg |
| Format: | Paperback |
| Pagination: | 312 pages |
| Series: | Mathematics and Visualization |
| Genres: |
Information visualization |
Scientific visualization has become an important tool for visual analysis in many scientific, engineering, and medical disciplines. This book focuses on efficient visualization techniques, which are the prerequisite for the interactive exploration of complex data sets.
GPU-Based Interactive Visualization Techniques features in the following genres: Information visualization
Paperback, Hardback. Not Available.
GPU-Based Interactive Visualization Techniques was written by Daniel Weiskopf and published by Springer an imprint of Springer Berlin Heidelberg
GPU-Based Interactive Visualization Techniques has 312 pages
Yes it is part of Mathematics and Visualization series