This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017.
The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions. They cover a wide range of topics related to computer games; discussing six abstract games: Chinese Checkers, Chinese Dark Chess, Hex, Othello, Poker, and SameGame.
| ISBN: | 9783319759302 |
| Publication date: | 15th February 2018 |
| Author: | Tristan Cazenave, Mark HM Winands, Abdallah Saffidine |
| Publisher: | Springer an imprint of Springer International Publishing |
| Format: | Paperback |
| Pagination: | 191 pages |
| Series: | Communications in Computer and Information Science |
| Genres: |
Artificial intelligence Maths for computer scientists Image processing Human–computer interaction Computer hardware |
This book constitutes revised selected papers from the 6th Workshop on Computer Games, CGW 2017, held in conjunction with the 26th International Conference on Artificial Intelligence, IJCAI 2017, in Melbourne, Australia, in August 2017. The 12 full papers presented in this volume were carefully reviewed and selected from 18 submissions.
Computer Games features in the following genres: Artificial intelligence, Maths for computer scientists, Image processing, Human–computer interaction, Computer hardware
Paperback. Not Available.
Computer Games was written by Tristan Cazenave, Mark HM Winands, Abdallah Saffidine and published by Springer an imprint of Springer International Publishing
Computer Games has 191 pages
Yes it is part of Communications in Computer and Information Science series