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Entertainment Computing - ICEC 2016

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Entertainment Computing - ICEC 2016 Synopsis

This book constitutes the refereed proceedings of the 15th InternationalConference on Entertainment Computing, ICEC 2016, held in Vienna, Austria, in September 2016. The 16 full papers, 13 short papers, and 2 posters presented were carefully reviewed and selected from 46 submissions. The multidisciplinary nature of entertainment computing is reflected by the papers. They are organized in the following topical sections: games for health, learning, and social change; use and evaluation of digital entertainment; and entertainment technology.

About This Edition

ISBN: 9783319460994
Publication date:
Author: Günter Wallner
Publisher: Springer International Publishing AG
Format: Paperback
Pagination: 292 pages
Series: Information Systems and Applications, incl. Internet/Web, and HCI
Genres: Personal computers
Human–computer interaction
Graphics programming
Graphical and digital media applications
Artificial intelligence