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Computer Games

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Computer Games Synopsis

This book constitutes the refereed proceedings of the Fourth Computer Games Workshop, CGW 2015, and the Fourth Workshop on General Intelligence in Game-Playing Agents, GIGA 2015, held in conjunction with the 24th International Conference on Artificial Intelligence, IJCAI 2015, Buenos Aires, Argentina, in July 2015.The 12 revised full papers presented were carefully reviewed and selected from 27 submissions. The papers address all aspects of artificial intelligence and computer game playing.

They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning; reasoning; search.

About This Edition

ISBN: 9783319394015
Publication date:
Author: Workshop on Computer Games, Workshop on General Intelligence in GamePlaying Agents, International Joint Conference on Artificial Intelligence
Publisher: Springer an imprint of Springer International Publishing
Format: Paperback
Pagination: 179 pages
Series: Communications in Computer and Information Science
Genres: Artificial intelligence
Maths for computer scientists
Personal computers
Mathematical theory of computation

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