10% off all books and free delivery over £50
Buy from our bookstore and 25% of the cover price will be given to a school of your choice to buy more books. *15% of eBooks.

Agent-Based Modeling and Simulation in Archaeology

View All Editions (2)

The selected edition of this book is not available to buy right now.
Add To Wishlist
Write A Review

About

Agent-Based Modeling and Simulation in Archaeology Synopsis

Archaeology has been historically reluctant to embrace the subject of agent-based simulation, since it was seen as being used to "re-enact" and "visualize" possible scenarios for a wider (generally non-scientific) audience, based on scarce and fuzzy data. Furthermore, modeling "in exact terms" and programming as a means for producing agent-based simulations were simply beyond the field of the social sciences.

This situation has changed quite drastically with the advent of the internet age: Data, it seems, is now ubiquitous. Researchers have switched from simply collecting data to filtering, selecting and deriving insights in a cybernetic manner. Agent-based simulation is one of the tools used to glean information from highly complex excavation sites according to formalized models, capturing essential properties in a highly abstract and yet spatial manner. As such, the goal of this book is to present an overview of techniques used and work conducted in that field, drawing on the experience of practitioners.

About This Edition

ISBN: 9783319342825
Publication date:
Author: Gabriel Wurzer, Kerstin Kowarik, Hans Reschreiter
Publisher: Springer an imprint of Springer International Publishing
Format: Paperback
Pagination: 269 pages
Series: Advances in Geographic Information Science
Genres: Geographical information systems, geodata and remote sensing