Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures! This compilation of articles is authored by two dozen of the industry's best-known adventure writers.
Each article gives a different perspective on how to write adventure modules that don't suck, written by authors with decades of experience and prominent published credits. By the time you're done reading this book, you'll be on the path to designing great adventure modules on your own. Bonus: This PDF includes a digital copy of the original How To Write Adventures Modules That Don't Suck (2007).
Whether you're an experienced writer or an aspiring novice, you'll find something of value in this book!
| ISBN: | 9781946231086 |
| Publication date: | 17th September 2024 |
| Author: | Kevin Melka |
| Illustrator: | Chuck Whelon |
| Publisher: | Goodman Games an imprint of Goodman Games LLC |
| Format: | Hardback |
| Pagination: | 162 pages |
| Genres: |
Role-playing, war games and fantasy sports |
Goodman Games has established a reputation for publishing some of the best adventure modules in the industry. Now we present our advice on how you can write great adventures!
How to Write Adventure Modules That Don't Suck features in the following genres: Role-playing, war games and fantasy sports
Hardback. £24.29, down from the £26.99 cover price. Not Available.
How to Write Adventure Modules That Don't Suck was written by Kevin Melka and published by Goodman Games an imprint of Goodman Games LLC
How to Write Adventure Modules That Don't Suck has 162 pages
£24.29, reduced from £26.99. Not Available.