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Methodologies and Use Cases on Extended Reality for Training and Education

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Methodologies and Use Cases on Extended Reality for Training and Education Synopsis

Extended reality (XR) is an umbrella term that includes all the immersive technologies, either the ones already existing - augmented reality (AR), virtual reality (VR), and mixed reality (MR) - or those that will be developed in the forthcoming years. Immersive technologies extend the experienced reality by either blending the virtual and real worlds or by creating a fully immersive experience. XR has been applied in training and educational settings to transform teaching/learning experiences through immersive environments. The incorporation of extended reality into classrooms and training sessions can provide students and trainees with more meaningful learning and training experiences by increasing their motivation. We are experiencing a rapid spread of the usage of extended reality applications in several domains.

The book describes the current research status of extended reality usage and discusses the foreseen advancements in the design and development of various types of immersive learning environments, as well as the emerging pedagogical innovations in the field. The book is ideal for teachers, instructional designers, curriculum developers, program developers, administrators, educational software developers, policymakers, researchers, education professionals, training professionals, privacy practitioners, government officials, consultants, IT researchers, academicians, and students.

About This Edition

ISBN: 9781668433980
Publication date:
Author: Anacleto Correia, Vitor Viegas
Publisher: IGI Global
Format: Hardback
Pagination: 300 pages
Series: Advances in Educational Technologies and Instructional Design (AETID) Book Series
Genres: Educational equipment and technology, computer-aided learning (CAL)
Virtual reality