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Building Xamarin.Forms Mobile Apps Using XAML

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Building Xamarin.Forms Mobile Apps Using XAML Synopsis

Leverage Xamarin.Forms to build iOS and Android apps using a single, cross-platform approach. This book is the XAML companion to the C# guide Xamarin Mobile Application Development.

You'll begin with an overview of Xamarin.Forms, then move on to an in-depth XAML (eXtensible Application Markup Language) primer covering syntax, namespaces, markup extensions, constructors, and the XAML standard. XAML gives us both the power of decoupled UI development and the direct use of Xamarin.Forms elements. This book explores the core of the Xamarin.Forms mobile app UI: using layouts and FlexLayouts to position controls and views to design and build screens, formatting your UI using resource dictionaries, styles, themes and CSS, then coding user interactions with behaviors, commands, and triggers.

You'll see how to use XAML to build sophisticated, robust cross-platform mobile apps and help your user get around your app using Xamarin.Forms navigation patterns.Building Xamarin.Forms Mobile Apps Using XAML explains how to bind UI to data models using data binding and using the MVVM pattern, and how to customize UI elements for each platform using industry-standard menus, effects, custom renderers, and native view declaration.


What You Will Learn

  • Create world-class mobile apps for iOS and Android using C# and XAML
  • Build a XAML UI decoupled from the C# code behind
  • Design UI layouts such as FrameLayout, controls, lists, and navigation patterns
  • Style your app using resource dictionaries, styles, themes, and CSS
  • Customize controls to have platform-specific features using effects, custom renderers, and native views

Who This Book Is For

XAML and C# developers, architects, and technical managers as well as many Android and iOS developers



About This Edition

ISBN: 9781484240298
Publication date:
Author: Dan Hermes, Nima Mazloumi
Publisher: Apress
Format: Paperback
Pagination: 426 pages
Genres: Microsoft programming
Mobile and handheld device programming / Apps programming
Compilers and interpreters

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