One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry.
This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation.
This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation.
| ISBN: | 9781447111061 |
| Publication date: | 3rd October 2013 |
| Author: | John Vince |
| Publisher: | Springer an imprint of Springer London |
| Format: | Paperback |
| Pagination: | 244 pages |
| Series: | Springer Professional Computing |
| Genres: |
Graphics programming Maths for computer scientists Computer vision |
One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry. This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation.
Handbook of Computer Animation features in the following genres: Graphics programming, Maths for computer scientists, Computer vision
Paperback, Hardback. Not Available.
Handbook of Computer Animation was written by John Vince and published by Springer an imprint of Springer London
Handbook of Computer Animation has 244 pages
Yes it is part of Springer Professional Computing series