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Handbook of Computer Animation

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Handbook of Computer Animation Synopsis

One of the challenges facing professionals working in computer animation is keeping abreast of the latest developments and future trends - some of which are determined by industry where the state-of-the-art is continuously being re-defined by the latest computer-generated film special effects, while others arise from research projects whose results are quickly taken on board by programmers and animators working in industry.

This handbook will be an invaluable toolkit for programmers, technical directors and professionals working in computer animation. A wide range of topics are covered including: * Computer games * Evolutionary algorithms * Shooting and live action * Digital effects * Cubic curves and surfaces * Subdivision surfaces * Rendering and shading Written by a team of experienced practitioners, each chapter provides a clear and precise overview of each area, reflecting the dynamic and fast-moving field of computer animation.

This is a complete and up-to-date reference book on the state-of-the-art techniques used in computer animation.

About This Edition

ISBN: 9781447111061
Publication date:
Author: John Vince
Publisher: Springer an imprint of Springer London
Format: Paperback
Pagination: 244 pages
Series: Springer Professional Computing
Genres: Graphics programming
Maths for computer scientists
Computer vision

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