How is literature like a game, and how are games like literature? Engagements with Literary Gaming examines the cultural significance of these two converging forms, defining the concept of literary gaming for a new narrative, ludic, and media landscape.
Narratives have long featured ludic themes, and games are increasingly incorporating narrative structures. As a critical concept, ludonarratology encourages readers and players to consider the meanings behind ludic stories and narrative games. This book begins by examining the "rules" of narratives and games, looking at their shared foundations as well as stressing the impossibility of rules for literature but their necessity for games.
The authors address key issues in ludonarrative studies, including adaptations; issues of personal identity, with particular focus on race, ethnicity, gender, and sexuality; children's literature, games, and media; and virtual worlds. The authors offer accessible and engaging case studies throughout, including ones focusing on the Super Mario Bros.
franchise, J.K. Rowling's Harry Potter series, the videogame Hogwarts Legacy, L. Frank Baum's The Wizard of Oz, and The Legend of Zelda video games. The book concludes with invaluable insights into the state of literary games and ludic narratives and possible future directions, as well as the roles of readers/players in effecting these new visions.
By illuminating the shared foundations of these engrossing pastimes, this stimulating and practical guide is an invaluable resource for students and instructors of literature, film, and games studies.
| ISBN: | 9781032865638 |
| Publication date: | 17th April 2026 |
| Author: | Tison Pugh, Lynn Tarte Ramey |
| Publisher: | Routledge an imprint of Taylor & Francis |
| Format: | Paperback |
| Pagination: | 162 pages |
| Series: | Routledge Engagements With Literature |
| Genres: |
Literary theory Media studies Computer games / online games: strategy guides |
How is literature like a game, and how are games like literature? Engagements with Literary Gaming examines the cultural significance of these two converging forms, defining the concept of literary gaming for a new narrative, ludic, and media landscape.Narratives have long featured ludic themes, and games are increasingly incorporating narrative structures.
Engagements With Literary Gaming features in the following genres: Literary theory, Media studies, Computer games / online games: strategy guides
Hardback, Paperback. £39.59, down from the £43.99 cover price. Not Available.
Engagements With Literary Gaming was written by Tison Pugh, Lynn Tarte Ramey and published by Routledge an imprint of Taylor & Francis
Engagements With Literary Gaming has 162 pages
Yes it is part of Routledge Engagements With Literature series
£39.59, reduced from £43.99. Not Available.