10% off all books and free delivery over £50
Buy from our bookstore and 25% of the cover price will be given to a school of your choice to buy more books. *15% of eBooks.

Video Games, Crime and Control

View All Editions (2)

The selected edition of this book is not available to buy right now.
Add To Wishlist
Write A Review

About

Video Games, Crime and Control Synopsis

Discussing the state of play in contemporary popular culture, specifically the role of crime and crime control in the video game medium, this book discusses the criminological importance of video games.

Pulling together an international group of scholars from Brazil, Canada, Sweden, the United Kingdom, and the United States, this edited volume analyzes a wide range of noteworthy video games, including Bioshock, Death Stranding, Diablo 2, Beat Cop, The Last of Us, Disco Elysium, Red Dead Redemption, P.T., Spider-Man, Spider-Man: Miles Morales, Star Wars Jedi: Fallen Order, and Grand Theft Auto. The book thus seeks to advance dialog on video games as important cultural artifacts containing significant insights regarding dominant perceptions, interests, anxieties, contradictions, and other matters of criminological interest.

Covering policing, vigilantism, different forms of violence, genocide, mental illness, and criminological theory, Video Games, Crime, and Control will be of great interest to students and scholars of Criminology, Media Studies, and Sociology, specifically those focusing on Game Studies and Cultural Criminology.

About This Edition

ISBN: 9781032388038
Publication date:
Author: Jonathan A Grubb, Kevin F Steinmetz
Publisher: Routledge an imprint of Taylor & Francis
Format: Paperback
Pagination: 200 pages
Series: Routledge Studies in Crime, Culture and Media
Genres: Crime and criminology
Media studies
Sociology
Legal aspects of criminology
Digital animation
Games development and programming
History
The Arts