This book studies R. Buckminster Fuller's World Game and similar world games, past and present.
Proposed by Fuller in 1964 and first played in colleges and universities across North America at a time of growing ecological crisis, the World Game attempted to turn data analysis, systems modelling, scenario building, computer technology, and information design to more egalitarian ends to meet human needs. It challenged players to redistribute finite planetary resources more equitably, to 'make the world work'. Criticised and lauded in equal measure, the World Game has evolved through several formats and continues today in correspondence with debates on planetary stewardship, gamification, data management, and the democratic deficit. This book looks again at how the World Game has been played, focusing on its architecture, design, and gameplay. With hindsight, the World Game might appear naïve, utopian, or technocratic, but we share its problems, if not necessarily its solutions.
Such a study will be of interest to scholars working in art history, design history, game studies, media studies, architecture, and the environmental humanities.
ISBN: | 9780367483906 |
Publication date: | 30th June 2021 |
Author: | Timothy Stott |
Publisher: | Routledge an imprint of Taylor & Francis |
Format: | Hardback |
Pagination: | 128 pages |
Series: | Routledge Focus on Art History and Visual Studies |
Genres: |
The arts: general topics Social research and statistics Climate change Game theory Applied ecology Probability and statistics Computer games design Digital animation Games development and programming History of art Design, Industrial and commercial arts, illustration Politics and government |