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Blood, Sweat, and Pixels

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Blood, Sweat, and Pixels Synopsis

NATIONAL BESTSELLER

“The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne

Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius.

Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes of the video game industry who scale mountains of obstacles in their quests to create the best games imaginable.

Go behind the screens for an inside look at how some of the most popular and acclaimed games of our time were made:

  • AAA Studios Under Pressure: Discover how Naughty Dog rebooted Uncharted 4, how BioWare overcame countless technical nightmares on Dragon Age: Inquisition, and why Bungie struggled to launch Destiny.
  • The Solo Developer: Follow the five-year, single-handed effort of Eric Barone to create Stardew Valley, the indie farming RPG that became a multi-million-dollar phenomenon.
  • The Kickstarter Revolution: Learn how a successful crowdfunding campaign for Pillars of Eternity saved developer Obsidian Entertainment from the brink of collapse.
  • Post-Launch Redemption: Witness the turbulent launches and subsequent reinventions of games like Diablo III and The Witcher 3, proving that for some games, shipping is just the beginning.

About This Edition

ISBN: 9780062651235
Publication date:
Author: Jason Schreier
Publisher: Harper Paperbacks an imprint of HarperCollins
Format: Paperback
Pagination: 304 pages
Genres: Digital, video and new media arts
Computer game art
Information technology industries
Memory improvement and thinking techniques
Adult colouring and activity books
History of science
History of engineering and technology
Computer games / online games: strategy guides
Development economics and emerging economies
Media, entertainment, information and communication industries
History of art

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