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Montagu Sylver - a descendant of the famous outlaw, Sylver - is a famous weasel detective, intent on solving mysteries. Can he ferret out the truth when he learns that the anarchist Spindrick plans to blow everyone to smithereens with a fiendish bomb? Or find a lemming prince who vanishes almost as soon as he sets paw on Welkin soil? From rat-controlled sewers, to the fog-shrouded docks and a banner-strewn battlefront in the north, Monty is soon on the trail, aided and abetted by his trusty weasel companions. But time is running out - especially when the corrupt Sheriff Falshed trumps up a charge against Monty and he is suddenly a fugitive from the law... Set in a gloriously witty semi-Victorian world, GASLIGHT GEEZERS is a fast and furious animal fantasy tale that begins a new cycle of adventures for the weasels of Welkin.
Montegu Sylver, the famous weasel detective, is off to the East! Someone has stolen the priceless jade shoes of the Green Idol of the god Ommm, and the Great Pangolin of Far Kathay has asked Monty for his help. From the moment Monty and his friends set paw on a steamship bound for the land of Eggyok, they face a hazardous journey - trekking across the desert, along the Silk Road to the roof of the world, and sailing up the Yingtong River. And with Spindrick planning to put deadly weapons in every paw and claw, and the stoat Falshed hot on his tail, Monty must move fast. But things really get out of paw when Monty comes whisker to whisker with his old adversary, the evil lemming Sveltlana-
The city of Muggidrear is crawling with vampires! Montagu Sylver, weasel detective, decides to go to the source of the problem - Slattland, across the sea. He is determined to stake the problem for once and for all! Followed by Welkin's police chief Falshed, now demoted to a plain-pelt detective, Monty and his companions run into all sorts of scrapes in this hilarious new adventure that follows on from the action in GASLIGHT GEEZERS but can be read totally separately as a stand-alone novel.
Sylver and his band of weasels take to the high seas in search of the humans who mysteriously deserted the land of Welkin many years ago. On their tail is the seasick Sheriff Falshed, commanded by the stoat rulers to stop Sylver at any cost. And if that's not bad enough, behind them is a ship crammed to the gunwales with bloodthirsty rats, convinced that Sylver is secretly hunting a pirate's treasure...
The land of Welkin is in trouble! Not only is it at risk of flood, but now the rat hordes are on the move, fighting to gain dominance over the other animals.... Sylver's search for the elusive humans - their only hope - leads him and his intrepid band of weasels to an enormous ruined castle, deep in the heart of the bleak flatlands of Darkmoor. Here he meets Clive of Coldkettle, the leader of the red squirrels - who are in a state of permanent war with the grey squirrels. Can Sylver suceed in his quest whilst caught in the midst of such a savage conflict?
Long ago, long before Sylver the weasel was born, the humans all left Welkin. Now life for a weasel - under the heavy paw of the vicious stoat rulers - is pretty miserable (unless you hap,pen to be a weasel who LIKES living in a hovel and toiling all hours for the benefit of the stoats). It's certainly not enough for Sylver. Or for his small band of outlaws, both jacks and jills. But slingshots and darts can only do so much against heavily-armed stoats and life as an outlaw has a fairly limited future (probably a painful one, too). That's when Sylver comes up with his plan - a heroic plan that could destroy the stoats' reign of power for ever. He will find the humans, and bring them back to Welkin! And the first step is to follow up a clue from the past - a clue that lies in a place known as THUNDER OAK...