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The fourth in the Fantasy Masterworks series, the Dying Earth saga inspired writers like Michael Moorcock and Gene Wolfe, who freely acknowledges his debt to Vance in his own Book of the New Sun. Here, in one volume, is Hugo, Nebula and World Fantasy Award-winning author Jack Vance's classic Dying Earth saga comprising The Dying Earth, The Eyes of the Overworld, Cugel's Saga and Rhialto the Marvellous. Travel to a far distant future, when the sun bleeds red in a dark sky, where magic and science is one, and the Earth has but a few short decades to live ...
Collects the three novels and all the short stories British author Harrison wrote about the twilight world of a mysterious far future city. With echoes of Victorian fantasy, Beardsley and Mervyn Peake, this is an imagined world both rich and allusive, cruel and colourful and full of action. Stylish and challenging and proof that fantasy doesn’t end with Tolkien.
The definitive collection of Conan stories, featuring the most distinctive and well known fantasy hero of all time Conan the Cimmerian: he rose from boy-thief and mercenary to become king of Aquilonia. Neither supernatural fiends nor demonic sorcery could oppose the barbarian warrior as he wielded his mighty sword and dispatched his enemies to a bloody doom on the battlefields of the legendary Hyborian Age. Collected together for the first time anywhere in the world, in chronological order, are all Robert E. Howard's definitive stories of Conan, exactly as he wrote them, as fresh, atmospheric and vibrant today as when they were first published in the pulp magazines more than sixty years ago.
The second volume, completing the definitive collection of Conan stories, featuring the most distinctive and well-known fantasy hero of all time Conan the Cimmerian: he rose from boy-thief and mercenary to become king of Aquilonia. Neither supernatural fiends nor demonic sorcery could oppose the barbarian warrior as he wielded his mighty sword and dispatched his enemies to a bloody doom on the battlefields of the legendary Hyborian Age. Collected together for the first time anywhere in the world, in chronological order, are all Robert E. Howard's definitive stories of Conan, exactly as he wrote them - as fresh, atmospheric and vibrant today as when they were first published in the pulp magazines more than sixty years ago.
From the moment when they first met, in the commission of the same, audacious theft, Fafhrd, the giant barbarian warrior from the Cold Waste, and the Gray Mouser, master thief, novice wizard and expert swordsman, felt no ordinary affinity. Forged over the gleam of sharpened steel as, back to back, they faced their foes, theirs was a friendship that would take them from adventure to misadventure across all of Nehwon, from the caves of the inner earth to the waves of the outer sea. But it was in the dark alleys and noisome back streets of the great fog-shrouded city of Lankhmar that they became legends. THE FIRST BOOK OF LANKHMAR includes the first four volumes of the hugely enjoyable Swords series.
Si Morley is bored with his job as a commercial illustrator and his social life doesn't seem to be going anywhere. So, when he is approached by an affable ex-football star and told that he is just what the government is looking for to take part in a top-secret programme, he doesn't hesitate for too long. And so one day Si steps out of his twentieth-century, New York apartment and finds himself back in January 1882. There are no cars, no planes, no computers, no television and the word 'nuclear' appears in no dictionaries. For Si, it's very like Eden, somewhere he could find happiness. But has he really been back in time? The portfolio of tintype photographs and sketches that he brings back convince the government. But all Si wants is to return ...
After their legendary adventures in the northern wastes and beyond, Fafhrd, the giant barbarian warrior, and the Gray Mouser, master thief, novice wizard and expert swordsman, are back home in Lankhmar again, and looking for an easy time. But Lankhmar is under attack from a strange horde of invaders, including a two-headed dragon and an army of miniature wanderers ... Once those threats are seen off, a quest to the farthest reaches of Nehwon is in prospect. And then, in the last book of their adventures, Fafhrd goes sailing through the clouds, and the Mouser takes to the seas, before we finally bid a fond, if sad, farewell to Lankhmar. THE SECOND BOOK OF LANKHMAR includes the last three volumes of the hugely enjoyable series.
Brendan Doyle is a twentieth-century English professor who travels back to 1810 London to attend a lecture given by English romantic poet Samuel Taylor Coleridge. This is a London filled with deformed clowns, organised beggar societies, insane homunculi and magic. When he is kidnapped by gypsies and consequently misses his return trip to 1983, the mild-mannered Doyle is forced to become a street-smart con man, escape artist, and swordsman in order to survive in the dark and treacherous London underworld. He defies bullets, black magic, murderous beggars, freezing waters, imprisonment in mutant-infested dungeons, poisoning, and even a plunge back to 1684. Coleridge himself and poet Lord Byron make appearances in the novel, which also features a poor tinkerer who creates genetic monsters and a werewolf that inhabits others' bodies when his latest becomes too hairy.
Lucius Shepard's acclaimed Dragon Griaule stories are presented here for the first time in a single volume. This Fantasy Masterworks edition contains: 'The Man Who Painted the Dragon Griaule' 'The Scalehunter's Beautiful Daughter' 'The Father of Stones' 'Liar's House' 'The Taborin Scale' 'The Skull' This is the definitive tale of the Dragon Griaule: a beast so immense its body forms part of the landscape ...
There is more than one history of the world. Before science defined the modern age, other powers, wondrous and magical, once governed the universe, their lore perfected within a lost capital of hieroglyphs, wizard-kings, and fabulous monuments. In the 1970s, a historian named Pierce Moffett moves to the New England countryside to write a book about AEgypt, driven by an idea he dare not believe: that the physical laws of the universe once changed and may change again. Yet the notion is not his alone. Something waits at the locked estate of Fellowes Kraft, author of romances about Will Shakespeare and Giordano Bruno and Dr. John Dee, something for which Pierce and those near him have long sought without knowing it: a key, perhaps, to AEgypt ... Shortlisted for the WORLD FANTASY and ARTHUR C. CLARKE AWARDs.
Twenty years ago Scott Crane abandoned his career as a professional poker player and went into hiding, after a weird high-stakes game played with Tarot cards. But now the cards - and the supernatural powers behind them - have found him again. Crane's father killed gangster Bugsy Siegel in 1948 to become the Fisher King, and to keep that power he is determined to kill his son. Now Scott Crane must cross the Mojave Desert to his father's Perilous Chapel in Las Vegas, and take up the cards again for one last poker duel. And the stakes are the highest he's ever played for ... his soul.
Elizabeth Waters, an archeologist who abandoned her husband and daughter years ago to pursue her career, can see the shadows of the past. It's a gift she keeps secret from her colleagues and students, one that often leads her to incredible archeological discoveries - and the terrible suspicion that she might be going mad. Then on a dig in the Yucatan, the shadow of a Mayan priestess speaks to her. Suddenly Elizabeth's daughter Diane arrives, hoping to reconnect with her mother. As Elizabeth, her daughter and the priestess fall into the mysterious world of Mayan magic, it is clear one of them will be asked to make the ultimate sacrifice ...
Welcome to a world where the Plantagenet kings survived, the laws of magic were discovered and the physical sciences never pursued. In the resulting Anglo-French Empire, a detective like Lord Darcy needs more than a keen mind and an observant eye. Luckily, Darcy can call on the aid of Master Sean O'Lochlainn, forensic sorcerer. This omnibus contains all of the Lord Darcy stories as well as the only Lord Darcy novel, TOO MANY MAGICIANS, and has a new introduction by Michael Dirda.
In the second century AD, a Greek nobleman is travelling and living abroad in Germany while carrying on an affair with a military man's wife. When discovered, he takes an emergency business trip to save his life and packs amongst his belongings certain items that lead the people he encounters to think him a Norse God, a fortuitous point of view which he does little to dispel. Forced to keep up the pretence of being a god while staying one step ahead of his lover's jealous husband, Photinus must juggle the severity of his situation with the enjoyment of being a god. Published here with its sequel, NOT FOR ALL THE GOLD IN IRELAND and companion volume MEN WENT TO CATTREATH, VOTAN is one of the highpoints of modern fantasy.
The sword Tyrfing has been broken to prevent it striking at the roots of Yggdrasil, the great tree that binds earth, heaven and hell together ... But now the mighty sword is needed again to save the elves, who are heavily involved in their war against the trolls, and only Skafloc, a human child kidnapped and raised by the elves, can hope to persuade the mighty ice-giant, Bolverk, to make the sword Thor broke whole again. But things are never easy, and along the way Skafloc must also confront his shadow self, Valgard the changeling, who took his place in the world of men. A superb dark fantasy of the highest, and most Norse, order. THE BROKEN SWORD is a fantasy masterpiece.
The Prince of Ombria is dying, and already his sinister great-aunt is plotting to seize power. The Black Pearl is feared throughout the land, and the city folk know her reign will be a terrible one. Only the prince's son can stop her from seizing the throne but he's just a boy - barely worth the trouble of doing away with. Ombria, it seems, is doomed. And yet, beneath the streets, in a buried world of shadows and ghosts, a mysterious sorceress is weaving new spells, watched over by a girl sculpted entirely from wax ...
A magnificent reworking of the Sleeping Beauty story by a master storyteller On her 16th birthday, the princess Beauty sidesteps the sleeping curse placed upon her by her wicked aunt, the fairy Carabosse - only to be kidnapped by visitors from another time and place, far from the picturesque castle in 14th-century England. She is taken to the world of the future, a savage society where, even amongst the teeming billions, she is utterly alone. And as she travels magically to places both imaginary and real, Beauty eventually comes to understand her special place in humanity's destiny. Captivating, uncompromising and unforgettable, BEAUTY will carve its own unique place in the hearts and minds of readers.
Deep within the wildwood lies a place of myth and mystery, from which few return, and of those few, none remain unchanged. Ryhope Wood may look like a three-mile-square fenced-in wood in rural Herefordshire on the outside, but inside, it is a primeval, intricate labyrinth of trees, impossibly huge, unforgettable ... and stronger than time itself. Stephen Huxley has already lost his father to the mysteries of Ryhope Wood. On his return from the Second World War, he finds his brother, Christopher, is also in thrall to the mysterious wood, wherein lies a realm where mythic archetypes grow flesh and blood, where love and beauty haunt your dreams, and in promises of freedom lies the sanctuary of insanity ...
Edgewood is many houses, all put inside each other, or across each other. It's filled with and surrounded by mystery and enchantment: the further in you go, the bigger it gets. Smoky Barnable, who has fallen in love with Daily Alice Drinkwater, comes to Edgewood, her family home, where he finds himself drawn into a world of magical strangeness. Crowley's work has a special alchemy - mixing the world we know with an imagined world which seems more true and real. Winner of the WORLD FANTASY AWARD, LITTLE, BIG is eloquent, sensual, funny and unforgettable, a true Fantasy Masterwork. Winner of the WORLD FANTASY AWARD FOR BEST NOVEL, 1982.
Sybel, the beautiful great-granddaughter of the wizard Heald, has grown up on Eld Mountain with only the fantastic beasts summoned there by wizardry as companions. She cares nothing for humans until, when she is 16, a baby is brought for her to raise, a baby who awakens emotions that she has never known before. But the baby is Tamlorn, the only son of King Drede, and, inevitably, Sybel becomes entangled in the human world of love, war and revenge - and only her beasts can save her from the ultimate destruction...
When Harry Keeton disappeared into Ryhope Wood, his sister Tallis was just an infant. Now, thirteen years old, she hears him whispering to her from the Otherworld. He is in danger. He needs her held. Using masks, magic and clues left by her grandfather, she finds a way to enter the primitive forest and begin her search. Eventually she comes to Lavondyss itself, a realm both beautiful and deadly, a place in which she is changed forever ...Robert Holdstock's Mythago Wood won the World Fantasy Award and is among the most praised post-war novels of the fantastical. In this haunting sequel, Lavondyss, we are returned to the Wildwood and the mythos that Holdstock has made his own. Winner of the BSFA Award for best novel, 1988
When Grendel is drawn up from the caves under the mere, where he lives with his bloated, inarticulate hag of a mother, into the fresh night air, it is to lay waste Hrothgar's meadhall and heap destruction on the humans he finds there. What else can he do? For he is not like the men who busy themselves with God and love and beauty. He sees the infuriating human rage for order and recognises the meaninglessness of his own existence. GRENDEL is John Gardner's masterpiece; it vividly reinvents the world of Beowulf. In Grendel himself, a creature of grotesque comedy, pain and disillusioned intelligence, Gardner has created the most unforgettable monster in fantasy.
In a land where wizards have long since vanished, Morgon, Prince of Hed, is confronted with a challenge much different from that faced by his land-bound predecessors. Although he wants only to rule and work the land of his birth, Morgon must search out a very different destiny - one dictated since birth by the mark of three stars imprinted on his forehead. He must wander strange, foreign lands full of untamed magic in the form of riddling wraiths, mysterious harpists, a lost crown, a magical sword and an all-knowing High One who rules over all. In his quest for a new life for himself and his people, he must face great dangers - not only to himself but to his promised bride, his land and his very way of life . . . This volume contains The Riddle-Master of Hed, Heir of Sea and Fire and Hugo and World Fantasy Award-shortlisted Harpist in the Wind - the complete Riddle-Master trilogy, which is among the most respected and popular fantasies of recent years.
The chronicles of The Winter of the World echo down the ages in half-remembered myth and song - tales of mysterious powers of the Mastersmiths, of the forging of great weapons, of the subterranean kingdoms of the duergar, of Gods who walked abroad, and of the Powers that struggled endlessly for dominion. In the Northlands, beleaguered by the ever-encroaching Ice and the marauding Ekwesh, a young cowherd, saved from the raiders by the mysterious Mastersmith, discovers in himself an uncanny power to shape metal - but it is a power that may easily be turned to evil ends, and on a dreadful night he flees his new home, and embarks on the quest to find both his own destiny, and a weapon that will let him stand against the Power of the Ice. His wanderings will bring him great friends but earn him greater enemies, and eventually they will transform him from lowly cowherd to a mastersmith fit to stand with the greatest of all men.
It's the week before Hallowe'en, and Cooger and Dark's Pandemonium Shadow Show has come to Green Town, Illinois. The siren song of the calliope entices all with promises of youth regained and dreams fulfilled . . . And as two boys trembling on the brink of manhood set out to explore the mysteries of the dark carnival's smoke, mazes and mirrors, they will also discover the true price of innermost wishes . . .
When the mysterious, beautiful Elleander Morning travels through time to Vienna in 1913, her aim is not to visit the birthplace of Schubert and Strauss. Instead, she has come to assassinate a struggling young artist. His name: Adolf Hitler. But 60 years on, long after Elleander has changed the path of the world, a mysterious book - the history of a terrible, global war that never was - threatens to unravel reality. As the horrific past - a past that never happened - begins to reassert itself, billions of lives lie in the balance . . .
To the residents of Abalone, Arizona, a sleepy southwestern town whose chief concern is surviving the Great Depression, the arrival of a circus in town is a chance to forget their woes for a while. But this is the circus of Dr. Lao and instead of relief, the townsfolk are confronted with an array creature seemingly straight out of mythology: a chimera, a Medusa, a sphinx, a sea serpent and, of course, the elusive, ever-changing Dr. Lao. As the circus unfolds, it spins events towards a climactic final act that will change the lives of Abalone's residents for ever.
When Brian Duffy, an ageing soldier of fortune, is recruited in Venice by a strange old man to work as a bouncer in Vienna at an inn where the fabulous Herzwesten beer is brewed, everything seems straightforward. But his journey is far from it. Pursued and attacked from all sides, guarded and guided by creatures of myth, Duffy is no sooner in Vienna than the city is besieged by the turkish armies of Suleiman. And it becomes apparent that Duffy's presence is no accident and that it is up to him to preserve the West until the drawing of the dark ...