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The Woman in the Window by A. J. Finn Read the opening extract of the brand new A. J. Finn book before its publication on 22/01/2018

Virtual reality books

See below for a selection of the latest books from Virtual reality category. Presented with a red border are the Virtual reality books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Virtual reality books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

Dawn of the New Everything A Journey Through Virtual Reality by Jaron Lanier Dawn of the New Everything A Journey Through Virtual Reality

Jaron Lanier, `the father of Virtual Reality ... a high-tech genius' (Sunday Times), tells the extraordinary story of how in just over three decades Virtual Reality went from being a dream to a reality - and how its power to...
Format: Paperback - Released: 15/11/2017

Dawn of the New Everything A Journey Through Virtual Reality by Jaron Lanier Dawn of the New Everything A Journey Through Virtual Reality

Jaron Lanier, `the father of Virtual Reality ... a high-tech genius' (Sunday Times), tells the extraordinary story of how in just over three decades Virtual Reality went from being a dream to a reality - and how its power to...
Format: Hardback - Released: 15/11/2017

Understanding Virtual Reality Interface, Application, and Design by William R. (Technical Director, Center for Advanced Visualization, Computation and Modeling, Desert Research Institute Sherman Understanding Virtual Reality Interface, Application, and Design
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Understanding Virtual Reality: Interface, Application, and Design, Second Edition, arrives at a time when the technologies behind virtual reality have advanced dramatically in their development and deployment, providing meaningful and productive virtual reality applications. The aim of this book is...
Format: Hardback - Released: 29/10/2017

Augmented Reality and Virtual Reality Empowering Human, Place and Business by Timothy Jung Augmented Reality and Virtual Reality Empowering Human, Place and Business

This volume provides the latest outcomes of augmented reality (AR) and virtual reality (VR) research conducted in various industries.
Format: Hardback - Released: 14/09/2017

Augmented Human by Helen Papagiannis Augmented Human

Augmented Reality (AR) blurs the boundary between the physical and digital worlds. In this book, Dr. Helen Papagiannis-a world-leading expert in the field-introduces you to AR: how it's evolving, where the opportunities are, and where it's headed.
Format: Paperback - Released: 25/08/2017

Building Virtual Reality with Unity and Steam VR by Jeff W. Murray Building Virtual Reality with Unity and Steam VR

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted...
Format: Paperback - Released: 13/06/2017

Building Virtual Reality with Unity and Steam VR by Jeff W. Murray Building Virtual Reality with Unity and Steam VR

This book takes a hands-on approach to getting up and running with virtual reality using the Unity game engine. By utilizing the free SteamVR libraries, the book and its example code is compatible with the main virtual reality head mounted...
Format: Hardback - Released: 06/06/2017

HoloLens Beginner's Guide by Jason Odom HoloLens Beginner's Guide

Create interactive and intuitiveness HoloLens applications with ease About This Book * Start developing immersive and interactive apps for Microsoft HoloLens * Explore the Windows Universal Development platform for HoloLens development * Leverage the full set of HoloLens sensors to...
Format: Paperback - Released: 31/03/2017

Other books in this genre

Manual of Digital Museum Planning by Gail Dexter Lord, Barry Lord Manual of Digital Museum Planning
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Manual of Digital Museum Planning explains how to plan, build and successfully manage the electronic architecture that houses your institution in the 21st century. Here is the companion museum staff and leadership are looking for to help develop museums in...
Format: Hardback - Released: 30/03/2017

Manual of Digital Museum Planning by Gail Dexter Lord, Barry Lord Manual of Digital Museum Planning
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Manual of Digital Museum Planning explains how to plan, build and successfully manage the electronic architecture that houses your institution in the 21st century. Here is the companion museum staff and leadership are looking for to help develop museums in...
Format: Paperback - Released: 27/03/2017

Learning Web-Based Virtual Reality Build and Deploy Web-Based Virtual Reality Technology by Srushtika Neelakantam, Tanay Pant Learning Web-Based Virtual Reality Build and Deploy Web-Based Virtual Reality Technology
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Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a...
Format: Paperback - Released: 05/03/2017

Virtual Reality Headsets - A Theoretical and Pragmatic Approach by Philippe Fuchs Virtual Reality Headsets - A Theoretical and Pragmatic Approach

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR...
Format: Hardback - Released: 20/02/2017

Unreal Engine VR Cookbook Developing Virtual Reality with UE4 by Mitch McCaffrey Unreal Engine VR Cookbook Developing Virtual Reality with UE4

With his YouTube channel, Mitch's VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I'm thrilled that he has taken the time to bring all his knowledge...
Format: Paperback - Released: 06/02/2017

Creating Second Lives Community, Identity and Spatiality as Constructions of the Virtual by Astrid (Bangor University, UK) Ensslin Creating Second Lives Community, Identity and Spatiality as Constructions of the Virtual
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This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of...
Format: Paperback - Released: 27/01/2017

Virtual Reality Advances in Research & Applications by Zachary Hill Virtual Reality Advances in Research & Applications


Format: Hardback - Released: 31/12/2016

Digital Heritage Reconstruction Using Super-resolution and Inpainting by Milind G. Padalkar, Manjunath V. Joshi Digital Heritage Reconstruction Using Super-resolution and Inpainting
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Presents techniques to obtain higher resolution photographs of digitally reconstructed monuments. The resulting images can serve as input to immersive walkthrough systems. This book is a giant step toward ensuring that the iconic sites of our past are always available,...
Format: Paperback - Released: 12/12/2016

Being Really Virtual Immersive Natives and the Future of Virtual Reality by Frank Steinicke Being Really Virtual Immersive Natives and the Future of Virtual Reality

This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution.
Format: Hardback - Released: 22/10/2016

Teaching and Learning in Virtual Environments Archives, Museums, and Libraries by Patricia C. Franks Teaching and Learning in Virtual Environments Archives, Museums, and Libraries

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. * Explains how using...
Format: Paperback - Released: 26/09/2016

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