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Blue Light Yokohama by Nicolas Obregon Read the opening extract of the brand new Nicolas Obregon book before its publication on 18/09/2017

Virtual reality books

See below for a selection of the latest books from Virtual reality category. Presented with a red border are the Virtual reality books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Virtual reality books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

Manual of Digital Museum Planning by Gail Dexter Lord, Barry Lord Manual of Digital Museum Planning
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Manual of Digital Museum Planning explains how to plan, build and successfully manage the electronic architecture that houses your institution in the 21st century. Here is the companion museum staff and leadership are looking for to help develop museums in...
Format: Hardback - Released: 30/03/2017

Manual of Digital Museum Planning by Gail Dexter Lord, Barry Lord Manual of Digital Museum Planning
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Manual of Digital Museum Planning explains how to plan, build and successfully manage the electronic architecture that houses your institution in the 21st century. Here is the companion museum staff and leadership are looking for to help develop museums in...
Format: Paperback - Released: 27/03/2017

Learning Web-Based Virtual Reality Build and Deploy Web-Based Virtual Reality Technology by Srushtika Neelakantam, Tanay Pant Learning Web-Based Virtual Reality Build and Deploy Web-Based Virtual Reality Technology
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Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality, you will build a...
Format: Paperback - Released: 05/03/2017

Virtual Reality Headsets - A Theoretical and Pragmatic Approach by Philippe Fuchs Virtual Reality Headsets - A Theoretical and Pragmatic Approach

The purpose of virtual reality is to make possible a sensorimotor and cognitive activity for a user in a digitally created artificial world. Recent advances in computer technology have led to a new generation of VR devices such as VR...
Format: Hardback - Released: 20/02/2017

Unreal Engine VR Cookbook Developing Virtual Reality with UE4 by Mitch McCaffrey Unreal Engine VR Cookbook Developing Virtual Reality with UE4

With his YouTube channel, Mitch's VR Lab, Mitch has helped thousands of people understand the foundations of locomotion and interaction mechanics with clear and concise UE4 videos. I'm thrilled that he has taken the time to bring all his knowledge...
Format: Paperback - Released: 06/02/2017

Creating Second Lives Community, Identity and Spatiality as Constructions of the Virtual by Astrid Ensslin Creating Second Lives Community, Identity and Spatiality as Constructions of the Virtual

This book aims to provide insights into how 'second lives' in the sense of virtual identities and communities are constructed textually, semiotically and discursively, specifically in the online environment Second Life and Massively Multiplayer Online Games such as World of...
Format: Paperback - Released: 27/01/2017

Virtual Reality Advances in Research & Applications by Zachary Hill Virtual Reality Advances in Research & Applications


Format: Hardback - Released: 31/12/2016

Digital Heritage Reconstruction Using Super-Resolution and Inpainting by Milind G. Padalkar, Manjunath V. Joshi Digital Heritage Reconstruction Using Super-Resolution and Inpainting
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Presents techniques to obtain higher resolution photographs of digitally reconstructed monuments. The resulting images can serve as input to immersive walkthrough systems. This book is a giant step toward ensuring that the iconic sites of our past are always available,...
Format: Paperback - Released: 12/12/2016

Coming Soon

Dawn of the New Everything A Journey Through Virtual Reality by Jaron Lanier Dawn of the New Everything A Journey Through Virtual Reality

Virtual Reality is the most effective device ever invented for researching what a human being actually is - and how we think and feel. Now Virtual Reality is a reality: those big headsets that make people look ridiculous, even while...
Format: Paperback - Released: 15/11/2017

Dawn of the New Everything A Journey Through Virtual Reality by Jaron Lanier Dawn of the New Everything A Journey Through Virtual Reality

Jaron Lanier, `the father of Virtual Reality ... a high-tech genius' (Sunday Times), tells the extraordinary story of how in just over three decades Virtual Reality went from being a dream to a reality - and how its power to...
Format: Hardback - Released: 15/11/2017

Other books in this genre

Being Really Virtual Immersive Natives and the Future of Virtual Reality by Frank Steinicke Being Really Virtual Immersive Natives and the Future of Virtual Reality

This book focuses on the recent developments of virtual reality (VR) and immersive technologies, what effect they are having on our modern, digitised society and explores how current developments and advancements in this field are leading to a virtual revolution....
Format: Hardback - Released: 22/10/2016

Virtualization Essentials by Matthew Portnoy Virtualization Essentials

Learn virtualization skills by building your own virtual machine Virtualization Essentials, Second Edition provides new and aspiring IT professionals with immersive training in working with virtualization environments.
Format: Paperback - Released: 07/10/2016

Teaching and Learning in Virtual Environments Archives, Museums, and Libraries by Patricia C. Franks Teaching and Learning in Virtual Environments Archives, Museums, and Libraries

Useful to school librarians, teachers, and faculty, this book explains the range of possibilities for creating immersive learning experiences through the use of virtual worlds, virtual simulations, virtual collections, exhibits by libraries and museums, and archives. * Explains how using...
Format: Paperback - Released: 26/09/2016

Augmented Reality Art From an Emerging Technology to a Novel Creative Medium by Vladimir Geroimenko Augmented Reality Art From an Emerging Technology to a Novel Creative Medium

This is the first ever book on augmented reality art. It is written by a team of world-leading artists, researchers and practitioners, pioneering in the use of augmented reality technology as a novel artistic medium. The book explores a wide...
Format: Paperback - Released: 17/09/2016

Practical Augmented Reality A Guide to the Technologies, Applications and Human Factors for Ar and Vr by Steve Aukstakalnis Practical Augmented Reality A Guide to the Technologies, Applications and Human Factors for Ar and Vr

The most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Practical Augmented Reality is ideal for practitioners and students concerned with any application,...
Format: Paperback - Released: 08/09/2016

Virtual Reality Technology and Applications by Matjaz Mihelj, Domen Novak, Samo Begus Virtual Reality Technology and Applications
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This book offers a comprehensive guide to the theoretical and practical elements of virtual reality, from the mathematical and technological foundations of virtual worlds to the human factors and the applications that enrich our lives.
Format: Paperback - Released: 27/08/2016

Extending Virtual Worlds Advanced Design for Virtual Environments by Ann Latham Cudworth Extending Virtual Worlds Advanced Design for Virtual Environments

Written as the successor to Virtual World Design: Creating Immersive Virtual Environments, this book carries the ideas brought forward in its predecessor to new levels of virtual world design exploration and experimentation. Written by an Emmy award-winning designer with 22...
Format: Paperback - Released: 22/06/2016

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