Are you between 5 and 25? If so, enter the Wicked Young Writer Awards NOW - click here for details...

likeyoulove win prizes
Search our site
Last Letter from Istanbul by Lucy Foley Read the opening extract of the brand new Lucy Foley book before its publication on 19/03/2018

Graphics programming books

See below for a selection of the latest books from Graphics programming category. Presented with a red border are the Graphics programming books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Graphics programming books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

Graph Transformation, Specifications, and Nets In Memory of Hartmut Ehrig by Reiko Heckel Graph Transformation, Specifications, and Nets In Memory of Hartmut Ehrig

This volume pays tribute to the scientific achievements of Hartmut Ehrig, who passed away in March 2016.The contributions represent a selection from a symposium, held in October 2016 at TU Berlin, commemorating Hartmut' s life and work as well as...
Format: Paperback - Released: 07/02/2018

Audio Visualization Using ThMAD Realtime Graphics Rendering for Ubuntu Linux by Peter Spath Audio Visualization Using ThMAD Realtime Graphics Rendering for Ubuntu Linux

Learn how to use Thinking Machine Audio Dreams (ThMAD), a realtime audio visualization engine for Ubuntu Linux. This book bridges the gap between programmers and artists. Both artists and developers with an inclination towards arts will profit from this book...
Format: Paperback - Released: 05/01/2018

Processing for Android Create Mobile, Sensor-Aware, and VR Applications Using Processing by Andres Colubri Processing for Android Create Mobile, Sensor-Aware, and VR Applications Using Processing

Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It also details the...
Format: Paperback - Released: 03/11/2017

Next Generation Computer Animation Techniques Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers by Jian Chang Next Generation Computer Animation Techniques Third International Workshop, AniNex 2017, Bournemouth, UK, June 22-23, 2017, Revised Selected Papers

This book constitutes the thoroughly refereed post-conference proceedings of the Third International Workshop on Next Generation Computer Animation Techniques, AniNex 2017, held in Bournemouth, UK, in June 2017.
Format: Paperback - Released: 01/11/2017

Computer Graphics for Java Programmers by Kang Zhang, Leen Ammeraal Computer Graphics for Java Programmers
,
This third edition covers fundamental concepts in creating and manipulating 2D and 3D graphical objects, including topics from classic graphics algorithms to color and shading models.
Format: Hardback - Released: 23/10/2017

The Cool Stuff in Premiere Pro Learn advanced editing techniques to dramatically speed up your workflow by Jarle Leirpoll The Cool Stuff in Premiere Pro Learn advanced editing techniques to dramatically speed up your workflow

Gain in-depth knowledge of Premiere Pro, and learn how the software thinks. You'll acquire new skills that will help you choose the best workflow for your project, and simplify and accelerate your video editing process. Learn how you can edit...
Format: Paperback - Released: 13/10/2017

Mathematics for Computer Graphics by John Vince Mathematics for Computer Graphics

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a...
Format: Paperback - Released: 11/09/2017

Discrete Geometry for Computer Imagery 20th IAPR International Conference, DGCI 2017, Vienna, Austria, September 19 - 21, 2017, Proceedings by Walter G. Kropatsch Discrete Geometry for Computer Imagery 20th IAPR International Conference, DGCI 2017, Vienna, Austria, September 19 - 21, 2017, Proceedings

This book constitutes the thoroughly refereed proceedings of the 20th IAPR International Conference on Discrete Geometry for Computer Imagery, DGCI 2017, held in Vienna, Austria, in September 2017. discrete modeling and visualization; discrete shape representation, recognition and analysis; discrete models...
Format: Paperback - Released: 22/08/2017

Coming Soon

The Sparkfun Guide To Processing by Derek Runberg The Sparkfun Guide To Processing


Format: Paperback - Released: 23/02/2018

Learn JavaScript with p5.js Coding for Visual Learners by Engin Arslan Learn JavaScript with p5.js Coding for Visual Learners

Learn coding from scratch in a highly engaging and visual manner using the vastly popular JavaScript with the programming library p5.js. The skills you will acquire from this book are highly transferable to a myriad of industries and can be...
Format: Paperback - Released: 28/03/2018

Advanced Audio Visualization Using ThMAD Creating Amazing Graphics with Open Source Software by Peter Spath Advanced Audio Visualization Using ThMAD Creating Amazing Graphics with Open Source Software

Learn advanced techniques and improve your audio visualization skills with Thinking Machine Audio Dreams (ThMAD). With this book, you can concentrate on advanced examples and usage patterns, including using shaders in a more profound way, and how to incorporate ThMAD...
Format: Paperback - Released: 08/05/2018

Other books in this genre

Modular Design Frameworks A Projects-based Guide for UI/UX Designers by James Cabrera Modular Design Frameworks A Projects-based Guide for UI/UX Designers

Learn the basic principles of modular design, and then put them into action to create sites that are easy to use, look great, and can be adapted within the context of your business needs. With author James Cabrera-one of the...
Format: Paperback - Released: 11/08/2017

The Non-Designer's Presentation Book Principles for effective presentation design by Robin Williams The Non-Designer's Presentation Book Principles for effective presentation design

Robin Williams, teacher and designer, knows what it takes to give a good presentation. In this revised and updated book, Robin makes it easy for even first-time presenters to get past their fears of creating a presentation. She expands upon...
Format: Paperback - Released: 06/08/2017

Computer-Aided Architectural Design. Future Trajectories 17th International Conference, CAAD Futures 2017, Istanbul, Turkey, July 12-14, 2017, Selected Papers by Gulen Cagdas Computer-Aided Architectural Design. Future Trajectories 17th International Conference, CAAD Futures 2017, Istanbul, Turkey, July 12-14, 2017, Selected Papers

This book constitutes selected papers of the 17th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2017, held in Istanbul, Turkey, in July 2017. The papers are organized in topical sections on modeling urban design;
Format: Paperback - Released: 18/06/2017

Beginning Pixlr Editor Learn to Edit Digital Photos Using this Free Web-Based App by Phillip Whitt Beginning Pixlr Editor Learn to Edit Digital Photos Using this Free Web-Based App

Pixlr Editor is a great program, but there has been a lack of coherent documentation. This book is a comprehensive guide for the beginner and for art or photography instructors and schools that can't afford to subscribe to an online...
Format: Paperback - Released: 30/05/2017

Vulkan Cookbook by Pawel Lapinski Vulkan Cookbook

Work through recipes to unlock the full potential of the next generation graphics API-Vulkan About This Book * This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the...
Format: Paperback - Released: 28/04/2017

Eye Tracking and Visualization Foundations, Techniques, and Applications. ETVIS 2015 by Michael Burch Eye Tracking and Visualization Foundations, Techniques, and Applications. ETVIS 2015

This book discusses research, methods, and recent developments in the interdisciplinary field that spans research in visualization, eye tracking, human-computer interaction, and psychology.
Format: Hardback - Released: 04/02/2017

3D Reconstruction Techniques, Analysis & New Developments by Josephine Weber 3D Reconstruction Techniques, Analysis & New Developments


Format: Hardback - Released: 01/12/2016

Discrete and Computational Geometry and Graphs 18th Japan Conference, JCDCGG 2015, Kyoto, Japan, September 14-16, 2015, Revised Selected Papers by Jin Akiyama Discrete and Computational Geometry and Graphs 18th Japan Conference, JCDCGG 2015, Kyoto, Japan, September 14-16, 2015, Revised Selected Papers

This book constitutes the thoroughly refereed post-conference proceedings of the 18th Japanese Conference on Discrete and Computational Geometry and Graphs, JDCDGG 2015, held in Kyoto, Japan, in September 2015.The total of 25 papers included in this volume was carefully reviewed...
Format: Paperback - Released: 24/11/2016

Registered users have access to unique site features

Register now