second sister eleanor oliphant finding gobi Harry Potter House Eds eligible curtis sittenfeld
Search our site
Lily and the Octopus by Steven Rowley Read the opening extract of the brand new Steven Rowley book before its publication on 05/10/2017

Graphics programming books

See below for a selection of the latest books from Graphics programming category. Presented with a red border are the Graphics programming books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Graphics programming books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

Discrete Geometry for Computer Imagery 20th IAPR International Conference, DGCI 2017, Vienna, Austria, September 19 - 21, 2017, Proceedings by Walter G. Kropatsch Discrete Geometry for Computer Imagery 20th IAPR International Conference, DGCI 2017, Vienna, Austria, September 19 - 21, 2017, Proceedings

This book constitutes the thoroughly refereed proceedings of the 20th IAPR International Conference on Discrete Geometry for Computer Imagery, DGCI 2017, held in Vienna, Austria, in September 2017. The 28 revised full papers presented together with 3 invited talks were...
Format: Paperback - Released: 18/09/2017

Modular Design Frameworks A Projects-based Guide for UI/UX Designers by James Cabrera Modular Design Frameworks A Projects-based Guide for UI/UX Designers

Learn the basic principles of modular design, and then put them into action to create sites that are easy to use, look great, and can be adapted within the context of your business needs. With author James Cabrera-one of the...
Format: Paperback - Released: 13/09/2017

Mathematics for Computer Graphics by John Vince Mathematics for Computer Graphics

John Vince explains a wide range of mathematical techniques and problem-solving strategies associated with computer games, computer animation, virtual reality, CAD and other areas of computer graphics in this completely revised and expanded fifth edition.The first five chapters cover a...
Format: Paperback - Released: 24/08/2017

The Non-Designer's Presentation Book Principles for Effective Presentation Design by Robin Williams The Non-Designer's Presentation Book Principles for Effective Presentation Design

These days, practically anyone may need to stand before an audience and deliver a great presentation. You're not a professional designer, but you want your slides to look great, persuade your audience, and help you achieve your goals. Do what...
Format: Paperback - Released: 14/08/2017

Computer-Aided Architectural Design. Future Trajectories 17th International Conference, CAAD Futures 2017, Istanbul, Turkey, July 12-14, 2017, Selected Papers by Gulen Cagdas Computer-Aided Architectural Design. Future Trajectories 17th International Conference, CAAD Futures 2017, Istanbul, Turkey, July 12-14, 2017, Selected Papers

This book constitutes the refereed proceedings of the 17th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2017, held in Istanbul, Turkey, in July 2017. The 22 revised full papers presented were carefully reviewed and selected from numerous submissions....
Format: Paperback - Released: 18/06/2017

Beginning Pixlr Editor Learn to Edit Digital Photos Using this Free Web-Based App by Phillip Whitt Beginning Pixlr Editor Learn to Edit Digital Photos Using this Free Web-Based App

Pixlr Editor is a great program, but there has been a lack of coherent documentation. This book is a comprehensive guide for the beginner and for art or photography instructors and schools that can't afford to subscribe to an online...
Format: Paperback - Released: 30/05/2017

Vulkan Cookbook by Pawel Lapinski Vulkan Cookbook

Work through recipes to unlock the full potential of the next generation graphics API-Vulkan About This Book * This book explores a wide range of modern graphics programming techniques and GPU compute methods to make the best use of the...
Format: Paperback - Released: 28/04/2017

Computational Color Imaging 6th International Workshop, CCIW 2017, Milan, Italy, March 29-31, 2017, Proceedings by Simone Bianco Computational Color Imaging 6th International Workshop, CCIW 2017, Milan, Italy, March 29-31, 2017, Proceedings

This book constitutes the refereed proceedings of the 6th Computational Color Imaging Workshop, CCIW 2017, held in Milano, Italy, in March 2017. The 23 full papers, including 4 tutorials and 3 invited papers, accepted were carefully reviewed and selected from...
Format: Paperback - Released: 29/03/2017

Coming Soon

GPU Computing Gems Emerald Edition by Wen-mei W. (CTO, MulticoreWare and professor specializing in compiler design, computer architecture, microarchitecture, an Hwu GPU Computing Gems Emerald Edition
, , , ,
GPU Computing Gems Emerald Edition offers practical techniques in parallel computing using graphics processing units (GPUs) to enhance scientific research. The first volume in Morgan Kaufmann's Applications of GPU Computing Series, this book offers the latest insights and research in...
Format: Paperback - Released: 30/10/2017

Processing for Android Create Mobile, Sensor-Aware, and VR Applications Using Processing by Andres Colubri Processing for Android Create Mobile, Sensor-Aware, and VR Applications Using Processing

Learn how to use the Processing programming language and environment to create Android applications with ease. This book covers the basics of the Processing language, allowing users to effectively program interactive graphics in 2D and 3D. It also details the...
Format: Paperback - Released: 31/10/2017

Other books in this genre

Computational Modeling of Objects Presented in Images. Fundamentals, Methods, and Applications 5th International Symposium, Compimage 2016, Niagara Falls, NY, USA, September 21-23, 2016, Revised Selec by Reneta P. Barneva Computational Modeling of Objects Presented in Images. Fundamentals, Methods, and Applications 5th International Symposium, Compimage 2016, Niagara Falls, NY, USA, September 21-23, 2016, Revised Selec

This book constitutes the refereed post-conference proceedings of the 5th International Conference on Computational Modeling of Objects Presented in Images, CompIMAGE 2016, held in Niagara Falls, NY, USA, in September 2016. The 18 revised full papers presented together with 1...
Format: Paperback - Released: 10/03/2017

Transactions on Edutainment XIII by Zhigeng Pan Transactions on Edutainment XIII

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning...
Format: Paperback - Released: 09/03/2017

Eye Tracking and Visualization Foundations, Techniques, and Applications. ETVIS 2015 by Michael Burch Eye Tracking and Visualization Foundations, Techniques, and Applications. ETVIS 2015

This book discusses research, methods, and recent developments in the interdisciplinary field that spans research in visualization, eye tracking, human-computer interaction, and psychology. It presents extended versions of papers from the First Workshop on Eye Tracking and Visualization (ETVIS), which...
Format: Hardback - Released: 04/02/2017

Adobe Photoshop CC Classroom in a Book (2017 Release) by Andrew Faulkner, Conrad Chavez Adobe Photoshop CC Classroom in a Book (2017 Release)
,
The official training workbook from Adobe --Cover.
Format: Mixed media product - Released: 22/12/2016

Adobe Illustrator CC Classroom in a Book (2017 Release) by Brian Wood Adobe Illustrator CC Classroom in a Book (2017 Release)

Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Illustrator CC (2017 release) choose Adobe Illustrator CC Classroom in a Book (2017 release) from the best-selling series of hands-on software training workbooks from Adobe Press. The 15...
Format: Paperback - Released: 09/12/2016

3D Reconstruction Techniques, Analysis & New Developments by Josephine Weber 3D Reconstruction Techniques, Analysis & New Developments


Format: Hardback - Released: 01/12/2016

Discrete and Computational Geometry and Graphs 18th Japan Conference, JCDCGG 2015, Kyoto, Japan, September 14-16, 2015, Revised Selected Papers by Jin Akiyama Discrete and Computational Geometry and Graphs 18th Japan Conference, JCDCGG 2015, Kyoto, Japan, September 14-16, 2015, Revised Selected Papers

This book constitutes the thoroughly refereed post-conference proceedings of the 18th Japanese Conference on Discrete and Computational Geometry and Graphs, JDCDGG 2015, held in Kyoto, Japan, in September 2015. The total of 25 papers included in this volume was carefully...
Format: Paperback - Released: 24/11/2016

Game User Experience Evaluation by Regina Bernhaupt Game User Experience Evaluation

Evaluating interactive systems for their user experience (UX) is a standard approach in industry and research today. This book explores the areas of game design and development and Human Computer Interaction (HCI) as ways to understand the various contributing aspects...
Format: Paperback - Released: 18/11/2016

Computational and Experimental Biomedical Sciences: Methods and Applications ICCEBS 2013 - International Conference on Computational and Experimental Biomedical Sciences by Joao Manuel R. S. Tavares Computational and Experimental Biomedical Sciences: Methods and Applications ICCEBS 2013 - International Conference on Computational and Experimental Biomedical Sciences

This book contains the full papers presented at ICCEBS 2013 - the 1st International Conference on Computational and Experimental Biomedical Sciences, which was organized in Azores, in October 2013. The included papers present and discuss new trends in those fields,...
Format: Paperback - Released: 18/11/2016

Registered users have access to unique site features

Register now