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Level design: games programming books

See below for a selection of the latest books from Level design: games programming category. Presented with a red border are the Level design: games programming books that have been lovingly read and reviewed by the experts at Lovereading.

With expert reading recommendations made by people with a passion for books and some unique features Lovereading will help you find great Level design: games programming books and those from many more genres to read that will keep you inspired and entertained. And it's all free!


Recently Published

Corona SDK Mobile Game Development: Beginner's Guide by Michelle M. Fernandez Corona SDK Mobile Game Development: Beginner's Guide

This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.
Format: Paperback - Released: 31/03/2015

Learn Corona SDK Game Development by Frank Zammetti Learn Corona SDK Game Development

Corona SDK is one of the most popular app and game mobile development platforms in the world, and Learn Corona SDK Game Development walks you through creating a full-featured Corona game from scratch to the App Store. You'll learn Lua...
Format: Paperback - Released: 25/04/2013

Corona SDK Application Design by Daniel Williams Corona SDK Application Design

A step by step tutorial that focuses on everything from setup to deployment of basic apps. Have you ever wanted to create your own app? Then this book is for you. You will learn how to create apps using Corona...
Format: Paperback - Released: 20/04/2013

Foundation Game Design with HTML5 and JavaScript by Rex Van Der Spuy Foundation Game Design with HTML5 and JavaScript

All written in a fun and friendly style with open-ended projects that encourage you to build your own original games.Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games,...
Format: Paperback - Released: 27/11/2012

Construct Game Development Beginner's Guide by Daven Bigelow, Jayjay Construct Game Development Beginner's Guide
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This is a beginner's guide with plenty of screenshots and step-by-step instructions. Through three sample games, the reader will learn about practically creating games with Construct. If you have thought of making a game of your own, this book is...
Format: Paperback - Released: 18/05/2012

Monkey Game Development Beginner's Guide by Michael Hartlef Monkey Game Development Beginner's Guide

The first two chapters will provide you with grounding in Monkey. In each subsequent chapter you will create a complete game deployable to either iOS, Android, HTML5, FLASH, OSX, Windows and XNA. The last chapter will show you how to...
Format: Paperback - Released: 22/04/2012

Foundation Game Design with ActionScript 3.0 by Rex van der Spuy Foundation Game Design with ActionScript 3.0

Learn the skills to design any conceivable 2D game using Flash and ActionScript. -- Cover.
Format: Paperback - Released: 20/01/2012

Panda3D 1.6 Game Engine Beginner's Guide Create Your Own Computer Game with This 3D Rendering and Game Development Framework by David Brian Mathews Panda3D 1.6 Game Engine Beginner's Guide Create Your Own Computer Game with This 3D Rendering and Game Development Framework

This book is a step-by-step, tutorial-driven guide to game or application development using Panda3D that follows the process used in professional development. You will learn through first-hand experience how a Panda3D developer goes from literally nothing to a finished product....
Format: Paperback - Released: 06/01/2011

Other books in this genre

AdvancED Game Design with Flash by Rex van der Spuy AdvancED Game Design with Flash

This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. Advanced game design topics are covered, including vector-based collision reaction,...
Format: Paperback - Released: 31/08/2010

Level Design Concept, Theory, and Practice by Rudolf Kremers Level Design Concept, Theory, and Practice

Good or bad level design can make or break any game, so it is surprising how little reference material exists for level designers. Beginning level designers have a limited understanding of the tools and techniques they can use to achieve...
Format: Paperback - Released: 21/10/2009

Mastering Unreal Technology Advanced Level Design Concepts with Unreal Engine 3 by Jason Busby, Zak Parrish, Jeff Wilson Mastering Unreal Technology Advanced Level Design Concepts with Unreal Engine 3
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Mastering Unreal Technology, Volume II: Advanced Level Design Concepts with Unreal Engine 3 is your start-to-finish guide to state-of-the-art Unreal Tournament 3 modding and level design. Here's everything you need to know to take your game design skills to the...
Format: Mixed media product - Released: 01/09/2009

Mastering Unreal Technology, Volume I Introduction to Level Design with Unreal Engine 3 by Jason Busby, Zak Parrish, Jeff Wilson Mastering Unreal Technology, Volume I Introduction to Level Design with Unreal Engine 3
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Unreal Engine 3 is the primary development platform for the Xbox 360, the PlayStation 3, and a massive force in the PC gaming world. Starting from the very basics, this book walks readers through the entire process of level design,...
Format: Mixed media product - Released: 01/07/2009

Game Development Essentials Game Level Design by Jeannie (KALEIDOSPACE, LLC d/b/a INDIESPACE) Novak, Jeannie (Novy Unlimited, Inc.) Novak, Travis Castillo Game Development Essentials Game Level Design
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Teaches how to design game levels for the next generation of game engines. This book takes the reader on a creative journey that starts at a conceptual beginning and arrives at a polished end. It teaches the process of designing...
Format: Mixed media product - Released: 07/05/2008

Level Design for Games Creating Compelling Game Experiences by Phil Co Level Design for Games Creating Compelling Game Experiences

And at the core of a game development team are the level designers: the people who create the spaces and environments that you move through while playing the game. This work starts at the beginning of the game development process,...
Format: Mixed media product - Released: 08/02/2006

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